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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / Rebels / Traits 特性
Broken Crescent 2.02 破碎的新月 2.02
Rebels Rebels
No. Type
類型
Title
名稱
Threshold
門檻
Description
說明
Effects
效果
Hidden
隱藏
Epithet
稱號
Condition
獲得條件
201 LenientJustice Soft Judge 1 Finds it easy to be forgiving of crimes not borne of malice. +1 Chivalry, -1 from law (has a negative effect on public order)
When to test : OccupySettlement
Condition : Trait StrategyChivalry > 0
Affects : LenientJustice 1
Chance : 20 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : LenientJustice 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait LenientJustice >= 1
Affects : LenientJustice 1
Chance : 4 %
Merciful Judge 3 Believes that the people will believe in justice when justice is shown to contain mercy. +2 Chivalry, -2 from law (has a negative effect on public order)
Kind Judge 5 Would probably let murderers go with a warning were it not for the people's expectations of a more permanent punishment. +1 Chivalry, -3 from law (has a negative effect on public order)
202 Lewd Crude 1 Prone to outbursts of base humour that noble folk tend not to find amusing. -1 Authority, 20% decrease to cost to bribe
When to test : CharacterComesOfAge
Condition : FatherTrait Prim >= 1
Affects : Lewd 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Lewd 1
Chance : 2 %
When to test : CharacterTurnEnd
Condition : Trait Lewd >= 1
Affects : Lewd 1
Chance : 4 %
Lewd 2 A purveyor of smutty antics, and ungodly behaviour. -2 Authority, 30% decrease to cost to bribe
Shamelessly Lewd 3 His utterly crass and puerile humour is not a bad habit, but an annoying constant. -3 Authority, 50% decrease to cost to bribe the Lewd
203 Liar Avoids the Truth 1 Not a terrible liar, but commonly avoids telling the necessary truths. +1 Authority
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Liar 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Liar >= 1
Affects : Liar 1
Chance : 4 %
Bends the Truth 2 Prepared to add a little poetic license to his tales to get the message he wants across. -1 Authority
Liar 4 The truth is often ugly, and this man means to hide it - especially if it involves his own antics. -2 Authority
Pathological Liar 8 Simply cannot resist the urge to embellish or mislead others. He even lies to himself about the nature of this problem. -3 Authority the Liar
204 LogisticalSkill Understands Logistics 1 Knows what is needed to keep an army supplied and operational. +1 Morale for all troops on the battlefield, +10% to Movement Points (gives armies the ability to forced march)
When to test : CharacterTurnEnd
Condition : not EndedInSettlement
RemainingMPPercentage < 5
Affects : LogisticalSkill 1
Chance : 5 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : LogisticalSkill 1
Chance : 6 %
Logistics Expert 2 An expert at ensuring his forces are well supplied and in good condition. +2 Morale for all troops on the battlefield, +15% to Movement Points (gives armies the ability to forced march)
Logistician 4 Completely organised when it comes to military logistics, enough so to maintain a huge fighting force without issue. +3 Morale for all troops on the battlefield, +20% to Movement Points (gives armies the ability to forced march)
205 Loyal Generally Loyal 1 Typically does the right things by those he has pledged to serve. +1 Loyalty
When to test : RefuseBribe
Condition :
Affects : Loyal 1
Chance : 100 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : Loyal 1
Chance : 50 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait Loyal >= 1
Affects : Loyal 1
Chance : 50 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait Loyal >= 2
Affects : Loyal 2
Chance : 50 %
When to test : LesserGeneralOfferedForAdoption
Condition : Trait Loyal >= 3
Affects : Loyal 2
Chance : 25 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Loyal 1
Chance : 4 %
When to test : OfferedForAdoption
Condition :
Affects : Loyal 1
Chance : 50 %
When to test : OfferedForAdoption
Condition : Trait Loyal >= 1
Affects : Loyal 1
Chance : 50 %
When to test : OfferedForAdoption
Condition : Trait Loyal >= 2
Affects : Loyal 2
Chance : 50 %
When to test : OfferedForAdoption
Condition : Trait Loyal >= 3
Affects : Loyal 2
Chance : 25 %
When to test : OfferedForMarriage
Condition :
Affects : Loyal 1
Chance : 17 %
When to test : OfferedForMarriage
Condition :
Affects : Loyal 1
Chance : 50 %
When to test : OfferedForMarriage
Condition : Trait Loyal >= 1
Affects : Loyal 1
Chance : 50 %
When to test : OfferedForMarriage
Condition : Trait Loyal >= 2
Affects : Loyal 2
Chance : 50 %
When to test : OfferedForMarriage
Condition : Trait Loyal >= 3
Affects : Loyal 2
Chance : 25 %
Loyal 2 Only the most difficult of situations would make this man forsake his master. +1 Chivalry, +2 Loyalty
Very Loyal 4 This man prides himself upon being unquestioningly loyal, looking down at those who cannot live so honourably. +2 Chivalry, +3 Loyalty
Loyal Beyond Question 6 Thoughts of betrayal do not enter this man's mind, it is not something he is capable of. +3 Chivalry, +4 Loyalty
206 LoyaltyStarter Loyalty Starting Value 1 Sets starting loyalty value. +5 Loyalty Hidden
隱藏
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : LoyaltyStarter 1
Chance : 100 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : LoyaltyStarter 1
Chance : 100 %
When to test : OfferedForAdoption
Condition :
Affects : LoyaltyStarter 1
Chance : 100 %
When to test : OfferedForMarriage
Condition :
Affects : LoyaltyStarter 1
Chance : 100 %
207 MarriedAPrincess Royal Ties 1 This man's marriage into royalty has given extra reason to remain loyal to the people he now serves. +3 Loyalty
When to test : CharacterMarriesPrincess
Condition :
Affects : MarriedAPrincess 1
Chance : 100 %
208 MathematicsSkill Talent with Numbers 1 Has a better grasp of numbers than most thanks to scholastic efforts. +10 Build Points (required for the construction of siege equipment), 5% bonus on all trade income
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = academy
Affects : MathematicsSkill 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : IsGeneral
FactionBuildingExists = university
Affects : MathematicsSkill 1
Chance : 10 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : MathematicsSkill 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists >= library
Affects : MathematicsSkill 1
Chance : 5 %
When to test : CharacterTurnEnd
Condition : IsGeneral
EndedInSettlement
RemainingMPPercentage = 100
SettlementBuildingExists = university
Affects : MathematicsSkill 1
Chance : 10 %
Good at Math 2 Well versed enough in the way of numbers to be considered adept at mathematics. +1 Command when assaulting walls, +20 Build Points (required for the construction of siege equipment), 10% bonus on all trade income
Mathematician 4 Has a complete enough understanding of mathematics to be considered a scholar of sorts. +2 Command when assaulting walls, +30 Build Points (required for the construction of siege equipment), 15% bonus on all trade income
209 MerchantEnemies A Few Enemies 1 Angry promises of revenge have been hurled at this merchant by those he has driven out of business… -1 from personal security (increases the chances of falling victim to assassination)
When to test : AcquisitionMission
Condition : MissionSucceeded
Affects : MerchantEnemies 1
Chance : 25 %
Several Enemies 3 The merchants this man has put out of business still appear to have enough cash to hire some muscle… -2 from personal security (increases the chances of falling victim to assassination)
A Marked Man 6 It is whispered that the merchants that this man has personally ruined are unifying to seek their revenge. -4 from personal security (increases the chances of falling victim to assassination)
210 MerchantsGuildMember Merchant's Guild Apprentice 1 The presence of a Master Assassin's Guild within the kingdom has made this man a more effective operative. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = merchant
FactionBuildingExists = gm_merchants_guild
Affects : MerchantsGuildMember 1
Chance : 100 %
211 MerchantsGuildTrained Financial Training 1 The influence of the local merchants' guild house have made this man more shrewd with money. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = merchant
SettlementBuildingExists >= m_merchants_guild
Affects : MerchantsGuildTrained 1
Chance : 100 %
212 Miserly Mean with Money 1 Uncomfortable with letting go of money unless it is sure to bring a worthy return. 2% bonus on tax income, +1 to squalor (decreases population growth and public order)
When to test : CharacterComesOfAge
Condition : FatherTrait Generous >= 1
Affects : Miserly 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : FatherTrait Miserly >= 1
Affects : Miserly 1
Chance : 25 %
When to test : CharacterTurnEnd
Condition : Treasury < 0
Affects : Miserly 1
Chance : 4 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : Miserly 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : Trait Miserly >= 1
Affects : Miserly 1
Chance : 4 %
When to test : CharacterTurnEnd
Condition : IsUnderSiege
IsGeneral
Affects : Miserly 1
Chance : 20 %
Hoarder of Wealth 2 This man is interested in keeping his wealth, not parting with it. 2% bonus on all trade income, 5% bonus on tax income, +2 to squalor (decreases population growth and public order)
Miserly 4 Wouldn't spare a coin to the dying man who had left him all his wealth in his written will. 5% bonus on all trade income, 10% bonus on tax income, +3 to squalor (decreases population growth and public order) the Mean
213 Missionary Missionary 1 Bringing the entire flock into the one true faith is an admirable achievement. +1 Piety, +1 Eligibility+1 Purity-1 Violence
When to test : CharacterTurnEnd
Condition : not AtSea
AgentType = priest
TimeInRegion > 4
TimeSinceReligion > 95 >= 10
PopulationOwnReligion > 95
ReligionShift > 10
Affects : Missionary 1
Chance : 100 %
Spreader of Faith 3 Has ensured his own religion is dominant on more than one occasion. +2 Piety, +1 Eligibility+2 Purity-2 Violence
Beacon of Faith 6 A true champion of spreading the faith. He always leaves a trail of believers in his wake. +3 Piety, +2 Eligibility+3 Purity-2 Violence the Missionary
214 Monopolist Capitalist 5 Now that he has achieved sole control over his market, this merchant is learning how best to keep it to himself. +1 Finance
When to test : CharacterTurnEnd
Condition : AgentType = merchant
TradingMonopoly
Affects : Monopolist 1
Chance : 100 %
Market Controller 10 Time spent with a monopoly has allowed this man to discover new avenues of how to expand, and exploit it. +2 Finance
Monopolist 20 Years of mastering the art of cornering a market has produced both healthy profits, as well as some murderously jealous peers. +3 Finance,-1 from personal security (increases the chances of falling victim to assassination)
215 Multilingual Bilingual 1 Speaks both his faction's tongue, plus that of the locale he grew up in. +1 Influence
When to test : CharacterTurnEnd
Condition : AgentType = diplomat
DistanceCapital >= 60
Affects : Multilingual 1
Chance : 10 %
When to test : AgentCreated
Condition : AgentType = diplomat
DistanceCapital >= 40
Affects : Multilingual 1
Chance : 33 %
When to test : AgentCreated
Condition : Trait Multilingual >= 1
Affects : Multilingual 1
Chance : 33 %
Multilingual 2 Can speak fluently in several languages, making his work in foreign courts much more effective. +2 Influence
Translator 4 Fluent in most major dialects throughout Europe, Asia Minor and the Middle East. +3 Influence
216 NaturalAssassinSkill Cold Killer 1 This man can kill pragmatically, a quality that makes him well suited to his profession. +1 to agent's skill
When to test : AgentCreated
Condition : AgentType = assassin
Affects : NaturalAssassinSkill 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = assassin
Trait NaturalAssassinSkill = 1
Affects : NaturalAssassinSkill 1
Chance : 33 %
When to test : AgentCreated
Condition : AgentType = assassin
Trait NaturalAssassinSkill >= 2
Affects : NaturalAssassinSkill 1
Chance : 33 %
Talent for Murder 2 Has a sick talent for spotting the moment of opportunity arrive to end a life without drawing notice. +2 to agent's skill
Born to Kill 3 Can find a way to kill anyone, almost like an art form, but more truly an instinct. +3 to agent's skill
217 NaturalDiplomatSkill Diplomatic Nature 1 Has always had a talent for being able to talk things through amiably. +1 Influence
When to test : AgentCreated
Condition : AgentType = diplomat
Affects : NaturalDiplomatSkill 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = diplomat
Trait NaturalDiplomatSkill = 1
Affects : NaturalDiplomatSkill 1
Chance : 33 %
When to test : AgentCreated
Condition : AgentType = diplomat
Trait NaturalDiplomatSkill = 2
Affects : NaturalDiplomatSkill 1
Chance : 33 %
Natural Mediator 2 With his innate ability to settle disputes so well, it is no wonder he became a diplomat. +2 Influence
Diplomatic Genius 3 All his life this man has always been able to make others see things in a way they will be able to agree with him. +3 Influence
218 NaturalHereticSkill New Faith 1 A new take on spirituality has given this man a little more faith than he had in the past. +1 Piety
When to test : PriestBecomesHeretic
Condition : Attribute Piety < 1
Affects : NaturalHereticSkill 1
Chance : 100 %
When to test : PriestBecomesHeretic
Condition : Trait NaturalHereticSkill >= 1
Affects : NaturalHereticSkill 1
Chance : 50 %
When to test : PriestBecomesHeretic
Condition : Trait NaturalHereticSkill >= 2
Affects : NaturalHereticSkill 1
Chance : 20 %
When to test : AgentCreated
Condition : AgentType = heretic
Affects : NaturalHereticSkill 1
Chance : 100 %
When to test : AgentCreated
Condition : Trait NaturalHereticSkill >= 1
Affects : NaturalHereticSkill 1
Chance : 33 %
When to test : AgentCreated
Condition : Trait NaturalHereticSkill >= 2
Affects : NaturalHereticSkill 1
Chance : 33 %
New Conviction 2 A pure belief that he now has a true understanding of the divine has made this man all the more pious. +2 Piety
Spiritually Reborn 3 Gripped by a new religious fervour, this man follows his new set of mandates with amazing conviction. +3 Piety
219 NaturalMerchantSkill Good with Money 1 Displayed an uncommon understanding of how to work with money from an early age. +1 Finance
When to test : AgentCreated
Condition : AgentType = merchant
Affects : NaturalMerchantSkill 1
Chance : 100 %
When to test : AgentCreated
Condition : AgentType = merchant
Trait NaturalMerchantSkill = 1
Affects : NaturalMerchantSkill 1
Chance : 50 %
When to test : AgentCreated
Condition : AgentType = merchant
Trait NaturalMerchantSkill >= 2
Affects : NaturalMerchantSkill 1
Chance : 33 %
Natural Born Merchant 2 Has a rare talent to evaluate the true worth of any given deal, and reaps the ample benefit as a result. +2 Finance
Mercantile Genius 3 Able to make money without even trying, this man was born to work with coin. +3 Finance
220 NaturalMilitarySkill Talent for Command 1 Always showed a natural understanding for military tactics. +1 Command
When to test : CharacterComesOfAge
Condition : FatherTrait NaturalMilitarySkill >= 1
Affects : NaturalMilitarySkill 1
Chance : 30 %
When to test : LesserGeneralOfferedForAdoption
Condition :
Affects : NaturalMilitarySkill 1
Chance : 8 %
When to test : CharacterComesOfAge
Condition : IsGeneral
Affects : NaturalMilitarySkill 1
Chance : 75 %
When to test : CharacterComesOfAge
Condition : Trait NaturalMilitarySkill >= 1
Affects : NaturalMilitarySkill 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : Trait NaturalMilitarySkill >= 2
Affects : NaturalMilitarySkill 1
Chance : 50 %
When to test : CharacterComesOfAge
Condition : Trait NaturalMilitarySkill >= 3
Affects : NaturalMilitarySkill 1
Chance : 50 %
When to test : OfferedForAdoption
Condition :
Affects : NaturalMilitarySkill 1
Chance : 8 %
When to test : OfferedForMarriage
Condition :
Affects : NaturalMilitarySkill 1
Chance : 8 %
Natural Commander 2 A natural leader of men, well suited to military command. +2 Command
Born to Command 3 Born with both the will and ability to lead other men decisively in battle. +3 Command
Born Conqueror 4 A military savant, blessed with a mind that pioneers winning battle tactics. +4 Command
11 / 16 : P7 , P8 , P9 , P10 , P11 , P12 , P13 , P14 , P15 , P16
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