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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Kingdom of Makuria / Makurian Longbowmen
Broken Crescent 2.02 破碎的新月 2.02
The Kingdom of Makuria The Kingdom of Makuria
Units List 兵種單位
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Makurian Longbowmen
Makurian Longbowmen
Rate 評分: 5 ratings 個評分
Legendary unit 極度推薦
Views 查看: 481
Class and category 兵種 missile infantry
Soldier 兵員數量 makuria_padded_archers, 50, 0, 0.80
Mount 騎乘座騎
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_improved_forest, can_withdraw, hardy, start_not_skirmishing
Formation 陣形 2, 3, 2.4, 2.4, 2, square
Hit points 生命值 1, 0
Primary weapon 主武器 5, 2, arrow_lb_uh, 160, 18, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 副武器 7, 2, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 主防禦 4, 12, 4, leather
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 -3, 2, 0, 1, -3
Mental 士氣 14, disciplined, untrained
Cost 招募成本 1, 664, 285, 99, 62, 664
Unit Description 兵種描述
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Makurian Longbowmen There may be little other a weapon so held in the hearts and spirits of Makuria as their longbows. As had the Composite bow been what led the Turks to establish their Seljuk Empire, it was the longbow that kept the Nubians from being part of another's great empire. That empire was the Rising Caliphate, and that loss of the Arabs at the Battle of the Dongola at the hands of the Nubian Longbow was the only major defeat suffered by an Arab Army in the first century of Islamic Expansion.

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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Practice Range 1 0.34 1 2 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
A Practice Range allows for the recruitment of missile units.
2 Archery Range 1 0.26 1 3 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
An Archery Range allows for the recruitment of well trained missile units.
3 Archery Range 1 0.15 1 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
4 Archery Range 1 0.15 1 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
An Archery Range allows for the recruitment of well trained missile units.
5 Archery Range 1 0.31 1 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
6 Archery Range 1 0.4 1 3 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
An Archery Range allows for the recruitment of well trained missile units.
7 Archery Range 1 0.31 1 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
An Archery Range allows for the recruitment of well trained missile units.
8 Marksman's Range 1 0.27 1 4 and hidden_resource cbr_makuria and event_counter ai_is_makuria 1
A Marksman's Range allows for the recruitment of elite missile units.
9 Marksman's Range 1 0.16 1 0 and hidden_resource cbr_makuria and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
10 Marksman's Range 1 0.16 1 0 and hidden_resource cbr_makuria and event_counter player_is_makuria 1
A Marksman's Range allows for the recruitment of elite missile units.
11 Marksman's Range 1 0.26 1 0 and hidden_resource recruit_makuria and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
12 Marksman's Range 1 0.44 2 4 and hidden_resource recruit_makuria and event_counter ai_is_makuria 1
A Marksman's Range allows for the recruitment of elite missile units.
13 Marksman's Range 1 0.26 1 0 and hidden_resource recruit_makuria and event_counter player_is_makuria 1
A Marksman's Range allows for the recruitment of elite missile units.
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