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Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Eastern Roman Empire / Trapezitae Javelin Cavalry
Broken Crescent 2.02 破碎的新月 2.02
The Eastern Roman Empire The Eastern Roman Empire
Units List 兵種單位
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Trapezitae Javelin Cavalry
Trapezitae Javelin Cavalry
Rate 評分: 3 ratings 個評分
Great unit 非常推薦
Views 查看: 395
Class and category 兵種 light cavalry
Soldier 兵員數量 ere_jav_cav, 30, 0, 0.7
Mount 騎乘座騎 bc fast pony, elephant -4, camel -4
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, can_withdraw, can_formed_charge
Formation 陣形 2.5, 4, 3, 6, 3, square
Hit points 生命值 1, 0
Primary weapon 主武器 11, 5, javelin, 50, 4, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Secondary weapon 副武器 4, 1, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.5, no
Primary armour 主防禦 2, 3, 1, flesh
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 -1, 1, 1, 2, 0
Mental 士氣 7, normal, untrained
Cost 招募成本 1, 468, 220, 145, 52, 468
Unit Description 兵種描述
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Trapezitae Javelin Cavalry The Romans placed more importance on the spear and javelin, than the bow. As it continues the Romani tradition, close combat and spear/javelin are the mainstay of its troops. Hence Trapezitoi were given priority over horse archers. Their position in the battleline does not reflect their worth. In fact they would more often than not they would be equipped with some of the best javelin throwing men. They would have to be good riders, in order to face the multitude of the enemies of the empire, especially Turkish horsearchers who could pierce both a horse and its rider with their arrows. It has to be noted, that even when there was peace between the Roman Empire and the Sultanate of Rum, Turkmen uc/akra (border) raiders, disrespected all authority, religion or state for a good loot. Those were their main enemies. For close combat they switch to their “kontarion” spears but they shouldn’t be used against armored cavalry, because their simple iron helmet and light “esolorikon” padded cloth gambeson armor and small 12 inches shield will be their undoing. In a pitched battle deployed in tactical combat their role would be to support the medium and heavy infantry by “ακοντίσεις” aka “javelin shots” at the enemy. Their best use would be to charge a fleeing enemy or light missile troops, or support the medium and heavy infantry by softening up their targets. To employ them against HA is to waste them, as especially the Turkish HA can outshoot them by a wide margin. Known as hippakontistai in earlier times, those guys would guard border passes to fight off light raiders, one of the multitude of Turmken tribes living on the uc/akra ( no man’s land border) between the two states, or raid themselves. They should be used with caution, not thrown away against heavier or troops that can outshoot them. A wise commander should always keep some distance between them and other enemy troops, use their javelins with devastating effects at troops who don’t shoot back and close in only when the enemy is already fleeing.

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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Stables 1 0.25 1 1 and hidden_resource cbr_ere and event_counter ai_is_ere 1
A Stable allows for the recruitment of basic cavalry units.
2 Stables 1 0.18 1 0 and hidden_resource cbr_ere and not event_counter first_turn 1
A Stable allows for the recruitment of basic cavalry units.
3 Stables 1 0.18 1 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
A Stable allows for the recruitment of basic cavalry units.
4 Stables 1 0.3 1 0 and hidden_resource recruit_ere and not event_counter first_turn 1
A Stable allows for the recruitment of basic cavalry units.
5 Stables 1 0.6 1 1 and hidden_resource recruit_ere and event_counter ai_is_ere 1
A Stable allows for the recruitment of basic cavalry units.
6 Stables 1 0.3 1 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
A Stable allows for the recruitment of basic cavalry units.
7 Knight's Stables 1 0.25 2 2 and hidden_resource cbr_ere and event_counter ai_is_ere 1
Knight's stables allow for the recruitment of cavalry units.
8 Knight's Stables 1 0.18 2 0 and hidden_resource cbr_ere and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
9 Knight's Stables 1 0.18 2 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
Knight's stables allow for the recruitment of cavalry units.
10 Knight's Stables 1 0.24 2 0 and hidden_resource recruit_ere and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
11 Knight's Stables 1 0.34 2 2 and hidden_resource recruit_ere and event_counter ai_is_ere 1
Knight's stables allow for the recruitment of cavalry units.
12 Knight's Stables 1 0.24 2 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
Knight's stables allow for the recruitment of cavalry units.
13 Baron's Stables 1 0.19 2 3 and hidden_resource cbr_ere and event_counter ai_is_ere 1
Baron's stables allow for the recruitment of capable cavalry units.
14 Baron's Stables 1 0.18 2 0 and hidden_resource cbr_ere and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
15 Baron's Stables 1 0.18 2 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
Baron's stables allow for the recruitment of capable cavalry units.
16 Baron's Stables 1 0.26 2 0 and hidden_resource recruit_ere and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
17 Baron's Stables 1 0.27 2 3 and hidden_resource recruit_ere and event_counter ai_is_ere 1
Baron's stables allow for the recruitment of capable cavalry units.
18 Baron's Stables 1 0.26 2 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
Baron's stables allow for the recruitment of capable cavalry units.
19 Earl's Stables 1 0.15 3 4 and hidden_resource cbr_ere and event_counter ai_is_ere 1
Earl's stables allow for the recruitment of elite cavalry units.
20 Earl's Stables 1 0.16 3 0 and hidden_resource cbr_ere and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
21 Earl's Stables 1 0.16 3 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
Earl's stables allow for the recruitment of elite cavalry units.
22 Earl's Stables 1 0.18 3 0 and hidden_resource recruit_ere and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
23 Earl's Stables 1 0.24 3 4 and hidden_resource recruit_ere and event_counter ai_is_ere 1
Earl's stables allow for the recruitment of elite cavalry units.
24 Earl's Stables 1 0.18 3 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
Earl's stables allow for the recruitment of elite cavalry units.
25 King's Stables 1 0.14 3 5 and hidden_resource cbr_ere and event_counter ai_is_ere 1
King's stables allow for the recruitment of the penultimate cavalry units.
26 King's Stables 1 0.19 3 0 and hidden_resource cbr_ere and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
27 King's Stables 1 0.19 3 0 and hidden_resource cbr_ere and event_counter player_is_ere 1
King's stables allow for the recruitment of the penultimate cavalry units.
28 King's Stables 1 0.23 3 0 and hidden_resource recruit_ere and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
29 King's Stables 1 0.23 3 5 and hidden_resource recruit_ere and event_counter ai_is_ere 1
King's stables allow for the recruitment of the penultimate cavalry units.
30 King's Stables 1 0.23 3 0 and hidden_resource recruit_ere and event_counter player_is_ere 1
King's stables allow for the recruitment of the penultimate cavalry units.
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