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Maghrebi Marines
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Views 查看: 420
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Class and category 兵種 |
missile infantry
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Soldier 兵員數量 |
ayyubid_ajnad_crossbowmen, 60, 0, 0.75
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵種或其乘員, 數量, 附屬單位數量, 衝擊質量
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Mount 騎乘座騎 |
Type of animal or vehicle ridden on and its effect 座騎或載具種類及其影響效果
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Engine and Ship 攻城器與戰船 |
Siege engine or ship 攻城器具或船隻種類
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Attributes 特殊屬性 |
sea_faring, hide_forest, can_withdraw, crossbow
A miscellanious list of attributes and abilities the unit may have 兵種特殊屬性或能力
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Formation 陣形 |
2, 3, 2.5, 2.5, 2, square
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Hit points 生命值 |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附屬單位生命值(座騎無額外的生命值)
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Primary weapon 主武器 |
5, 1, bolt_m, 180, 12, missile, missile_mechanical, piercing, none, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Secondary weapon 副武器 |
6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Primary armour 主防禦 |
3, 4, 0, leather
Armour factor, Defensive skill, Shield factor, Sound type 護甲防禦值, 格檔技巧, 盾牌, 聲響
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Secondary armour 副防禦 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附屬單位之護甲防禦值, 格擋技巧, 盾牌, 聲響
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Heat and ground effect 氣候地形影響 |
-2, 0, 1, 1, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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Mental 士氣 |
7, low, untrained
Morale, Discipline, Training 士氣, 紀律, 訓練
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Cost 招募成本 |
1, 218, 91, 89, 54, 218
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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Unit Description 兵種描述 |
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The people living along the coast side of the Ayyubid Sultanate are accustomed to seafaring. The hardy sailors have experienced the advantages of the crossbow, its wide shooting range and its even greater penetration. Clad in light armour these men are a wrath to foreign sailors and yet not less deadly when fighting on land. Infidel warriors can not rely on their armour to protect them from missiles, if they have to deal with Maghrebi marines.
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Ownership factions 擁有勢力 |
Maghrebi Marines missile infantry Hardy soldiers armed with a powerful crossbow.
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Maghrebi Marines missile infantry Hardy soldiers armed with a powerful crossbow.
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Maghrebi Marines missile infantry Hardy soldiers armed with a powerful crossbow.
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Require buildings 需求建築 |
No. |
Card 建築 |
Name 名稱 |
Initial quantity 初始數量 |
Replenish rate 補充率 |
Maximum quantity 最大數量 |
Experience 經驗值 |
Requires condition 其他招募條件 |
1 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.16 |
1 |
2 |
and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1 |
A Practice Range allows for the recruitment of missile units. |
2 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.1 |
1 |
0 |
and hidden_resource cbr_ayyubid and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
3 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.1 |
1 |
0 |
and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1 |
A Practice Range allows for the recruitment of missile units. |
4 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.17 |
1 |
0 |
and hidden_resource recruit_ayyubid and not event_counter first_turn 1 |
A Practice Range allows for the recruitment of missile units. |
5 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.18 |
1 |
2 |
and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1 |
A Practice Range allows for the recruitment of missile units. |
6 |
castle Practice Range A Practice Range allows for the recruitment of missile units.
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Practice Range |
1 |
0.17 |
1 |
0 |
and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1 |
A Practice Range allows for the recruitment of missile units. |
7 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.14 |
1 |
3 |
and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1 |
An Archery Range allows for the recruitment of well trained missile units. |
8 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.09 |
1 |
0 |
and hidden_resource cbr_ayyubid and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
9 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.09 |
1 |
0 |
and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1 |
An Archery Range allows for the recruitment of well trained missile units. |
10 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.15 |
1 |
0 |
and hidden_resource recruit_ayyubid and not event_counter first_turn 1 |
An Archery Range allows for the recruitment of well trained missile units. |
11 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.24 |
1 |
3 |
and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1 |
An Archery Range allows for the recruitment of well trained missile units. |
12 |
castle Archery Range An Archery Range allows for the recruitment of well trained missile units.
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Archery Range |
1 |
0.15 |
1 |
0 |
and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1 |
An Archery Range allows for the recruitment of well trained missile units. |
13 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.16 |
2 |
4 |
and hidden_resource cbr_ayyubid and event_counter ai_is_ayyubid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
14 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.1 |
2 |
0 |
and hidden_resource cbr_ayyubid and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
15 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.1 |
2 |
0 |
and hidden_resource cbr_ayyubid and event_counter player_is_ayyubid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
16 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.15 |
2 |
0 |
and hidden_resource recruit_ayyubid and not event_counter first_turn 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
17 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.28 |
2 |
4 |
and hidden_resource recruit_ayyubid and event_counter ai_is_ayyubid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
18 |
castle Marksman's Range A Marksman's Range allows for the recruitment of elite missile units.
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Marksman's Range |
1 |
0.15 |
2 |
0 |
and hidden_resource recruit_ayyubid and event_counter player_is_ayyubid 1 |
A Marksman's Range allows for the recruitment of elite missile units. |
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