Has a good grasp of how to utilise infantry units effectively in battle.
+1 Command when commanding infantry
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodInfantryGeneral 1 Chance : 3 %
When to test : PostBattle Condition : IsGeneral WonBattle BattleSuccess = crushing PercentageUnitCategory infantry > 80 Affects : GoodInfantryGeneral 1 Chance : 100 %
Skilled with Infantry
4
Able to apply his experience to get outstanding results from the infantry he commands.
+2 Command when commanding infantry
Infantry Master
6
Knows all there is to know about infantry tactics, through study both scholarly, and first-hand.
+3 Command when commanding infantry
the Infantryman
122
GoodMerchant
Bean Counter
1
Some early success in this budding merchant's career suggest he could become a true asset.
+1 Finance
When to test : AcquisitionMission Condition : MissionSucceeded Affects : GoodMerchant 1 Chance : 100 %
Bold Barterer
2
A healthy track record of moving into other markets make this merchant a reliable source of income.
+2 Finance
Commercial Conqueror
4
This man doesn't break into new markets, he simply takes them.
+3 Finance
Robber Baron
8
Even merchants from the Far East speak this man's name with reverence and awe. A true financial genius.
+4 Finance
123
GoodMiner
Mining Knowledge
1
Has made a point of learning the basic principles of mining.
10% bonus on mining income
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= mines Affects : GoodMiner 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodMiner 1 Chance : 3 %
Mining Expert
3
Has been involved with establishing enough mining operations to be capable of improving any given mine's efficiency.
20% bonus on mining income
Geologist
5
Has developed a passion for understanding the lay of the land, and how to locate rich seams of metallic ore.
30% bonus on mining income
124
GoodPrincess
Diplomatic Ability
1
Early success with her diplomatic missions suggest that this lady may represent her people more often in the future.
+1 Charm
When to test : DiplomacyMission Condition : MissionSucceeded Affects : GoodPrincess 1 Chance : 100 %
Delicate Diplomat
2
When ladies of noble birth can handle negotiations so delicately, diplomats fear for their jobs.
+2 Charm
Diplomatic Weapon
4
This graceful creature's experience at playing on her feminine charms has made her brilliant at having others see things her way.
+3 Charm
Mistress of Negotiations
8
Known throughout courts of the land as a diplomatic predator, her majesty can smooth out the most tenuous of situations.
+4 Charm
125
GoodRiskyAttacker
Bold Attacker
2
Not only prepared to go on the offensive when the odds are poor, but also prepared to succeed!
+1 Morale for all troops on the battlefield, +1 Command when attacking
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodRiskyAttacker 1 Chance : 3 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess >= clear I_ConflictType Normal BattleOdds < 0.5 BattleOdds > 0.16 Affects : GoodRiskyAttacker 1 Chance : 100 %
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : GoodRiskyAttacker 2 Chance : 100 %
Risky Attacker
4
Never one to shy away from a risky plan of attack. Perhaps the thrill of the danger inspires him?
+1 Morale for all troops on the battlefield, +2 Command when attacking
Suicidal Attacker
6
Has prevailed in numerous glorious charges against all odds, and his men know what that could mean for their futures.
-1 Morale for all troops on the battlefield, +3 Command when attacking
the Lucky
126
GoodRiskyDefender
Calm When Outnumbered
2
Does not panic at the sight of a larger army bearing down upon him, instead choosing the best spot he can make a stand.
+1 Command when defending
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodRiskyDefender 1 Chance : 3 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess >= clear I_ConflictType Normal BattleOdds < 0.5 BattleOdds > 0.16 Affects : GoodRiskyDefender 1 Chance : 100 %
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess = crushing I_ConflictType Normal BattleOdds <= 0.16 Affects : GoodRiskyDefender 2 Chance : 100 %
Determined in Defence
4
Is astute in his selection of defensive terrain, and how to hold it against waves of attackers.
+1 Morale for all troops on the battlefield, +2 Command when defending
Fears no Odds
6
This man does not mind if the odds are stacked against him, as he has stood in defiance of those odds many times.
+1 Morale for all troops on the battlefield, +3 Command when defending
the Steadfast
127
GoodSaboteur
Successful Saboteur
1
This man has proven capable of acts of sabotage.
+1 Sabotage
When to test : SabotageMission Condition : MissionSucceeded Affects : GoodSaboteur 1 Chance : 100 %
Expert Saboteur
4
This man is quite adept at the arts of sabotage.
+2 Sabotage
Master Saboteur
8
Having felled so many foreign structures, this man is now a master of sabotage.
+3 Sabotage
128
GoodSiegeAttacker
Wall Taker
1
This man has shown he can spot the right place to assault a settlement.
+1 Command when assaulting walls
When to test : PostBattle Condition : WasAttacker IsGeneral WonBattle BattleSuccess >= clear I_ConflictType Siege BattleOdds < 2 Affects : GoodSiegeAttacker 1 Chance : 100 %
When to test : LesserGeneralOfferedForAdoption Condition : Affects : GoodSiegeAttacker 2 Chance : 17 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodSiegeAttacker 1 Chance : 4 %
When to test : OfferedForAdoption Condition : Affects : GoodSiegeAttacker 2 Chance : 17 %
Siege Expert
2
Has proven to be a reliable man to command an assault on city walls.
+2 Command when assaulting walls
Siege Master
4
This man is known for his ability to take walls, and his troops act with confidence when assaulting at his order.
+3 Command when assaulting walls
Unstoppable in Siege
8
Strikes fear into the hearts of militia guard everywhere - notorious for being able to take cities and castles at will.
+4 Command when assaulting walls
the Unstoppable
129
GoodSiegeDefender
Good at the Walls
1
This man has an basic grasp of how to stave off a besieging enemy.
+1 Command when defending walls
When to test : PostBattle Condition : not WasAttacker IsGeneral WonBattle BattleSuccess >= clear I_ConflictType Siege BattleOdds < 1.7 Affects : GoodSiegeDefender 1 Chance : 100 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodSiegeDefender 1 Chance : 4 %
Strong at the Walls
2
This man has a good understanding of how to defend a settlement.
+2 Command when defending walls
Urban Protector
4
Admired by the people for his ability to protect their lives and homes.
+3 Command when defending walls
Savior of Cities
8
Known far and wide for his ability to successfully defend cities and castles, and considered an extra ring of defence.
+4 Command when defending walls
the Defender
130
GoodSpy
Inconspicuous
1
Able to blend in most places without drawing attention to himself.
+1 to agent's skill, +1 to line of sight (increases the range at which enemies are spotted)
When to test : SpyMission Condition : MissionSucceeded Trait GoodSpy = 0 Affects : GoodSpy 1 Chance : 100 %
When to test : SpyMission Condition : MissionSucceeded Trait GoodSpy > 0 Affects : GoodSpy 1 Chance : 75 %
Adept Agent
2
Proven capable of seeing what needs to be seen, without being seen himself.
+2 to agent's skill, +2 to line of sight (increases the range at which enemies are spotted)
Spy
4
Espionage is an art to this man. He has succeeded on enough missions to justify his growing confidence.
+3 to agent's skill, +3 to line of sight (increases the range at which enemies are spotted)
Adept Spy
8
A true adept in the ways of subterfuge and espionage, and one of the realm's finest set of eyes.
+4 to agent's skill, +4 to line of sight (increases the range at which enemies are spotted)
Master Spy
16
No door can hold this man, no secret can remain safe. A true master spy, and a key asset to your intelligence network.
+5 to agent's skill, +5 to line of sight (increases the range at which enemies are spotted)
the Clever
131
GoodTaxman
Good with Taxes
1
Has an innate sense for knowing when people are avoiding paying tax, and how to fix the problem without chronic oppression.
10% bonus on tax income
When to test : GovernorBuildingCompleted Condition : GovernorLoyaltyLevel > loyalty_disillusioned GovernorTaxLevel > tax_high Affects : GoodTaxman 1 Chance : 75 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodTaxman 1 Chance : 4 %
Thorough Taxman
2
Adept at ensuring that tax collection under his rule is diligent and efficient.
20% bonus on tax income, +1 to unrest (has a negative effect on public order)
Cruelly Exacting Taxman
3
Not a single taxable coin passes by this man unnoticed. This exacting efficiency does nothing to endear him unto the people.
30% bonus on tax income, +2 to unrest (has a negative effect on public order)
132
GoodTrader
Understands Trade
12
Has a firm grasp of how trade and mercantile industries operate.
10% bonus on all trade income
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= merchant_bank Affects : GoodTrader 3 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= caravan_stop Affects : GoodTrader 3 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= port Affects : GoodTrader 3 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= roads Affects : GoodTrader 1 Chance : 100 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= merchants_wharf Affects : GoodTrader 1 Chance : 80 %
When to test : GovernorBuildingCompleted Condition : SettlementBuildingFinished >= corn_exchange Affects : GoodTrader 2 Chance : 100 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : GoodTrader 12 Chance : 4 %
Trader
24
Has become actively involved in the trade process, experiencing the thrills and perils of the mercantile world first hand.
20% bonus on all trade income
Master Trader
48
This man actively supports trade industries, believing a thriving trade network to be the backbone of a thriving empire.
30% bonus on all trade income
133
Gregarious
Sociable
1
Comfortable shaking hands or becoming the centre of attention.
+1 to popularity (improves public order)
When to test : CharacterComesOfAge Condition : FatherTrait Gregarious >= 1 Affects : Gregarious 1 Chance : 25 %
When to test : CharacterComesOfAge Condition : FatherTrait Introvert >= 1 Affects : Gregarious 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Gregarious 1 Chance : 20 %
When to test : CharacterTurnEnd Condition : Trait Gregarious >= 1 Affects : Gregarious 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 Affects : Gregarious 1 Chance : 3 %
Gregarious
2
A man of the men, more at home when surrounded with friends than alone on a throne.
+1 Morale for all troops on the battlefield, +2 to popularity (improves public order)
Everyone's Friend
4
Enjoys his popularity, always keen to assemble a group of friends, or friends to be.
+2 Morale for all troops on the battlefield, +3 to popularity (improves public order)
134
GrowingConviction
Growing Conviction
1
Surviving an attempt on his life has instilled this man with a little more confidence than he had before the event.
+1 Piety
When to test : ExecutesAnAssassinOnAMission Condition : AgentType = heretic Affects : GrowingConviction 1 Chance : 33 %
When to test : ExecutesAnAssassinOnAMission Condition : AgentType = inquisitor Affects : GrowingConviction 1 Chance : 33 %
Strengthened Resolve
2
Several close calls have led this man to start believing he's a bit more of a man than most of those he has to deal with.
+2 Piety
Feeling Invulnerable
4
Survived so many attempts on his life that he now holds himself with extreme confidence in all situations.
+3 Piety
135
Haemophobic
Un-Manly
1
Goes pale at the sight of blood, a weak quality unbefitting of a true man.
-1 Authority, -1 Morale for all troops on the battlefield
When to test : PostBattle Condition : not WonBattle not GeneralFoughtInCombat PercentageEnemyKilled = 0 Affects : Haemophobic 1 Chance : 5 %
When to test : BattleGeneralRouted Condition : Affects : Haemophobic 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Haemophobic 1 Chance : 4 %
Disgusted by Blood
2
Would plead for an administrative role to avoid the sight of bloodshed, and should be restricted to one.
-2 Authority, -2 Morale for all troops on the battlefield
Fears Blood
3
Usually turns at the sight of blood, and he if cannot do so, is immediately sick.
-3 Authority, -3 Morale for all troops on the battlefield
136
HaleAndHearty
Healthy
1
Appears to have a reasonable constitution to stave off most physical complaints.
+2 to your general's hitpoints (how many hits your general can take before dying)
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = public_baths Affects : HaleAndHearty 1 Chance : 5 %
When to test : CharacterComesOfAge Condition : IsGeneral FactionBuildingExists = aqueduct Affects : HaleAndHearty 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= public_baths Affects : HaleAndHearty 1 Chance : 3 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : HaleAndHearty 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : not EndedInSettlement RemainingMPPercentage = 100 Affects : HaleAndHearty 1 Chance : 2 %
When to test : CharacterTurnEnd Condition : IsGeneral EndedInSettlement RemainingMPPercentage = 100 SettlementBuildingExists >= bimaristan Affects : HaleAndHearty 1 Chance : 3 %
In Good Health
2
Robust enough to survive ailments that most others would struggle to shake off, though he rarely gets ill.
+4 to your general's hitpoints (how many hits your general can take before dying)
Bastion of Health
3
This man simply doesn't get ill, and would probably recover swiftly if ever he were to become so.
Increases the chance of having children, +6 to your general's hitpoints (how many hits your general can take before dying)
137
Handsome
Handsome
1
Considered by most to be a good looking man.
+1 to popularity (improves public order)
When to test : CharacterComesOfAge Condition : FatherTrait Handsome >= 1 Affects : Handsome 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : FatherTrait Handsome >= 2 Affects : Handsome 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : FatherTrait Handsome >= 3 Affects : Handsome 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : Trait Handsome >= 1 Affects : Handsome 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : Trait Handsome >= 2 Affects : Handsome 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : Trait Handsome >= 3 Affects : Handsome 1 Chance : 50 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : Handsome 1 Chance : 4 %
When to test : OfferedForAdoption Condition : Affects : Handsome 1 Chance : 10 %
Physically Attractive
2
Boasts looks that most men would kill to have when courting ladies.
+2 to popularity (improves public order)
Striking to Behold
3
Women commonly lose their words when first addressing this beautiful man.
+1 Authority, +3 to popularity (improves public order)
Physically Flawless
4
There is no chance this man's portrait will be flattering, no matter how deft the artist.
-1 Command, +1 Authority, +4 to popularity (improves public order)
the Handsome
138
Harem_Sultan
Sultan of the Harem
3
The sultan has totally withdrawn into the harem and has left matters of the state in the hands of his corrupt ministers
-3 authority, -20% taxes, -2 command
When to test : CharacterTurnEnd Condition : EndedInSettlement IsFactionLeader CharacterNumTurnsIdle > 9 SettlementBuildingExists >= coaching_house Trait Energetic < 1 Treasury > 15000 Affects : Harem_Sultan 1 Chance : 10 %
139
HarshJustice
Hard Justice
1
States that justice is about crime, and crime is about punishment. Thus, justice is about punishment.
+1 to unrest (has a negative effect on public order), +2 to law (improves public order)
When to test : GovernorBuildingCompleted Condition : Trait StrategyDread >= 1 SettlementBuildingFinished >= town_hall Affects : HarshJustice 1 Chance : 100 %
When to test : ExterminatePopulation Condition : Affects : HarshJustice 1 Chance : 20 %
When to test : GovernorCityRiots Condition : Affects : HarshJustice 1 Chance : 5 %
When to test : GovernorCityRebels Condition : Affects : HarshJustice 1 Chance : 10 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : HarshJustice 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait HarshJustice >= 1 Affects : HarshJustice 1 Chance : 4 %
Harsh Justice
3
Believes that if punishment is not being administered on a regular basis, then crime will spread unchecked!
+2 to unrest (has a negative effect on public order), +4 to law (improves public order)
Severe Justice
7
Has no qualms about terrorising the populace with fear of brutal punishment should they ever run into the law.
+1 Dread, +3 to unrest (has a negative effect on public order), +6 to law (improves public order)
140
HarshRuler
Iron Fisted
1
Rules with an iron fist - it is the lot of the common people to serve him. He enjoys reminding them of this.
+1 Dread, +1 to law (improves public order)
When to test : CharacterComesOfAge Condition : FatherTrait KindRuler >= 1 Affects : HarshRuler 1 Chance : 50 %
When to test : BrotherAdopted Condition : Affects : HarshRuler 1 Chance : 10 %
When to test : CharacterTurnEnd Condition : IsGeneral GovernorTaxLevel = tax_extortionate GovernorLoyaltyLevel < loyalty_happy Treasury > 10000 TimeInRegion > 3 Affects : HarshRuler 1 Chance : 8 %
When to test : CharacterComesOfAge Condition : IsGeneral Affects : HarshRuler 1 Chance : 4 %
When to test : CharacterTurnEnd Condition : Trait HarshRuler >= 1 Affects : HarshRuler 1 Chance : 4 %
Harsh Ruler
3
Makes the lives of the people less bearable. He often humiliates peasants simply out of spite.
+2 Dread, -1 from personal security (increases the chances of falling victim to assassination), +1 to squalor (decreases population growth and public order), +2 to law (improves public order)
Cruel Ruler
6
Actually enjoys the act of making those under his dominion suffer, so that they may fear and respect their master.
+3 Dread, -2 from personal security (increases the chances of falling victim to assassination), +2 to squalor (decreases population growth and public order), +3 to law (improves public order)