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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Kingdom of Jerusalem / Turcoman Tribesmen
Broken Crescent 2.02 破碎的新月 2.02
The Kingdom of Jerusalem The Kingdom of Jerusalem
Units List 兵種單位
2. Cog
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Turcoman Tribesmen
Turcoman Tribesmen
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Class and category 兵種 missile cavalry
Soldier 兵員數量 turkoman_light_archer_cavalry_regular_bow, 40, 0, 0.6
Mount 騎乘座騎 bc fast pony, elephant -4, camel -4
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 no_custom, sea_faring, hide_forest, hardy, can_withdraw, cantabrian_circle
Formation 陣形 2, 3, 3.2, 6, 2, square
Hit points 生命值 1, 0
Primary weapon 主武器 5, 1, arrow_ha_l, 130, 48, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 副武器 3, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1, no
Primary armour 主防禦 1, 3, 1, flesh
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 -1, 0, 3, -1, -2
Mental 士氣 9, low, untrained
Cost 招募成本 1, 580, 273, 89, 51, 580
Unit Description 兵種描述
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Turcoman Tribesmen Turkic horse archers descended from the eastern Steppe. These men are armed with a recurve bow effective at close and medium ranges from the intended target, but accuracy suffers at range. The unit's lack of armour makes them especially fast, able to outrun the most persistent of pursuers ensuring that they get to fight another day.

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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Knight's Stables 1 0.3 1 0 and hidden_resource medit
Knight's stables allow for the recruitment of cavalry units.
2 Knight's Stables 1 0.3 1 0 and hidden_resource recruit_ere
Knight's stables allow for the recruitment of cavalry units.
3 Knight's Stables 1 0.3 1 0 and hidden_resource e_anatolia
Knight's stables allow for the recruitment of cavalry units.
4 Knight's Stables 1 0.3 1 0 and hidden_resource recruit_turk
Knight's stables allow for the recruitment of cavalry units.
5 Baron's Stables 1 0.3 1 0 and hidden_resource medit
Baron's stables allow for the recruitment of capable cavalry units.
6 Baron's Stables 1 0.3 1 0 and hidden_resource recruit_ere
Baron's stables allow for the recruitment of capable cavalry units.
7 Baron's Stables 1 0.3 1 0 and hidden_resource e_anatolia
Baron's stables allow for the recruitment of capable cavalry units.
8 Baron's Stables 1 0.3 1 0 and hidden_resource recruit_turk
Baron's stables allow for the recruitment of capable cavalry units.
9 Earl's Stables 1 0.4 2 0 and hidden_resource medit
Earl's stables allow for the recruitment of elite cavalry units.
10 Earl's Stables 1 0.4 2 0 and hidden_resource recruit_ere
Earl's stables allow for the recruitment of elite cavalry units.
11 Earl's Stables 1 0.4 2 0 and hidden_resource e_anatolia
Earl's stables allow for the recruitment of elite cavalry units.
12 Earl's Stables 1 0.4 2 0 and hidden_resource recruit_turk
Earl's stables allow for the recruitment of elite cavalry units.
13 King's Stables 1 0.5 2 0 and hidden_resource medit
King's stables allow for the recruitment of the penultimate cavalry units.
14 King's Stables 1 0.5 2 0 and hidden_resource recruit_ere
King's stables allow for the recruitment of the penultimate cavalry units.
15 King's Stables 1 0.5 2 0 and hidden_resource e_anatolia
King's stables allow for the recruitment of the penultimate cavalry units.
16 King's Stables 1 0.5 2 0 and hidden_resource recruit_turk
King's stables allow for the recruitment of the penultimate cavalry units.
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