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Poulain Men-at-Arms
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Views 查看: 599
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Class and category 兵種 |
heavy infantry
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Soldier 兵員數量 |
koj_armoured_men_at_arms, 50, 0, 0.80
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵種或其乘員, 數量, 附屬單位數量, 衝擊質量
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Mount 騎乘座騎 |
Type of animal or vehicle ridden on and its effect 座騎或載具種類及其影響效果
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Engine and Ship 攻城器與戰船 |
Siege engine or ship 攻城器具或船隻種類
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Attributes 特殊屬性 |
sea_faring, hide_forest, hardy, can_withdraw
A miscellanious list of attributes and abilities the unit may have 兵種特殊屬性或能力
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Formation 陣形 |
2, 2, 2.4, 2.4, 3, square
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Hit points 生命值 |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附屬單位生命值(座騎無額外的生命值)
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Primary weapon 主武器 |
5, 4, no, 0, 0, melee, melee_blade, slashing, axe, 25, 1, ap
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Secondary weapon 副武器 |
0, 2, no, 0, 0, no, melee_simple, blunt, none, 25, 1, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
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Primary armour 主防禦 |
4, 12, 6, metal
Armour factor, Defensive skill, Shield factor, Sound type 護甲防禦值, 格檔技巧, 盾牌, 聲響
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Secondary armour 副防禦 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附屬單位之護甲防禦值, 格擋技巧, 盾牌, 聲響
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Heat and ground effect 氣候地形影響 |
0, -2, -2, 0, 2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
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Mental 士氣 |
14, disciplined, untrained
Morale, Discipline, Training 士氣, 紀律, 訓練
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Cost 招募成本 |
1, 662, 284, 99, 62, 662
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
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Unit Description 兵種描述 |
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Professionalism was on the rise in the 12th century, non-nobles acquiring more armor, better training, and being utilized far more on the battlefield. Men-At-Arms are symbolic of this change, being professional soldiers high in the personal retinue of a Knight or Lord, exceptionally armed in their service to these nobles. With Axe and Kite shield, they are professional infantry trained to fight on foot as a unit far more than Dismounted Knights are. For that reason, in open battle and many other circumstances, Men-At-Arms can be a far better choice for Jerusalem than a more armored Knight on foot would be.
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Ownership factions 擁有勢力 |
Poulain Men-at-Arms heavy infantry Professional Infantry, and one of the best the Kingdom of Jerusalem has to offer, well armed in the task of engaging other heavy infantry with axe and tall kite shield.
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Poulain Men-at-Arms heavy infantry Professional Infantry, and one of the best the Kingdom of Jerusalem has to offer, well armed in the task of engaging other heavy infantry with axe and tall kite shield.
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Require buildings 需求建築 |
No. |
Card 建築 |
Name 名稱 |
Initial quantity 初始數量 |
Replenish rate 補充率 |
Maximum quantity 最大數量 |
Experience 經驗值 |
Requires condition 其他招募條件 |
1 |
castle Garrison Quarters A garrison is a source of much military wisdom and skill for new recruits to the army.
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Garrison Quarters |
1 |
0.24 |
1 |
2 |
and hidden_resource recruit_koj and event_counter ai_is_koj 1 |
A garrison is a source of much military wisdom and skill for new recruits to the army. |
2 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.2 |
1 |
3 |
and hidden_resource cbr_koj and event_counter ai_is_koj 1 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
3 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_koj and not event_counter first_turn 1 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
4 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_koj and event_counter player_is_koj 1 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
5 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.18 |
1 |
0 |
and hidden_resource recruit_koj and not event_counter first_turn 1 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
6 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.28 |
1 |
3 |
and hidden_resource recruit_koj and event_counter ai_is_koj 1 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
7 |
castle Drill Square Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
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Drill Square |
1 |
0.18 |
1 |
0 |
and hidden_resource recruit_koj and event_counter player_is_koj 1 |
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer… |
8 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.2 |
1 |
4 |
and hidden_resource cbr_koj and event_counter ai_is_koj 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
9 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_koj and not event_counter first_turn 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
10 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.12 |
1 |
0 |
and hidden_resource cbr_koj and event_counter player_is_koj 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
11 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.16 |
1 |
0 |
and hidden_resource recruit_koj and not event_counter first_turn 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
12 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.32 |
2 |
4 |
and hidden_resource recruit_koj and event_counter ai_is_koj 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
13 |
castle Barracks Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
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Barracks |
1 |
0.16 |
1 |
0 |
and hidden_resource recruit_koj and event_counter player_is_koj 1 |
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard. |
14 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.25 |
2 |
5 |
and hidden_resource cbr_koj and event_counter ai_is_koj 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
15 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.15 |
2 |
0 |
and hidden_resource cbr_koj and not event_counter first_turn 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
16 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.15 |
2 |
0 |
and hidden_resource cbr_koj and event_counter player_is_koj 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
17 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.2 |
2 |
0 |
and hidden_resource recruit_koj and not event_counter first_turn 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
18 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.4 |
2 |
5 |
and hidden_resource recruit_koj and event_counter ai_is_koj 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
19 |
castle Armoury An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
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Armoury |
1 |
0.2 |
2 |
0 |
and hidden_resource recruit_koj and event_counter player_is_koj 1 |
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers. |
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