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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Kingdom of Jerusalem / Turkopoles
Broken Crescent 2.02 破碎的新月 2.02
The Kingdom of Jerusalem The Kingdom of Jerusalem
Units List 兵種單位
2. Cog
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Turkopoles
Turkopoles
Rate 評分: 1 ratings 個評分
Useless unit 幾乎不用
Views 查看: 351
Class and category 兵種 light cavalry
Soldier 兵員數量 turkopole, 30, 0, 0.7
Mount 騎乘座騎 bc heavy horse, elephant -4, camel -4
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge, start_not_skirmishing
Formation 陣形 2.5, 4, 3, 6, 3, square
Hit points 生命值 1, 0
Primary weapon 主武器 5, 10, arrow_ha_m, 150, 36, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 副武器 4, 4, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1, no
Primary armour 主防禦 2, 6, 3, metal
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 -3, 0, 3, -2, -2
Mental 士氣 9, normal, untrained
Cost 招募成本 1, 636, 299, 89, 52, 636
Unit Description 兵種描述
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Turkopoles Though the traditions of Western Warfare remained dominant in Outremer, the Kingdoms of the Franks would not have lasted as long as they had would no inspiration have been taken by the locals. Amongst the adopted tactics and indigenous troops of the East, Turkopoles have proven to be the most valuable. Having first discovered them in the Byzantine Army during the First Crusade, some were brought along with the Crusaders to be amongst the first units established in Outremer, beginning a practice that would outlast the life of the Kingdom of Jerusalem.

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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Knight's Stables 1 0.18 1 2 and hidden_resource cbr_koj and event_counter ai_is_koj 1
Knight's stables allow for the recruitment of cavalry units.
2 Knight's Stables 1 0.12 1 0 and hidden_resource cbr_koj and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
3 Knight's Stables 1 0.12 1 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
Knight's stables allow for the recruitment of cavalry units.
4 Knight's Stables 1 0.2 1 0 and hidden_resource recruit_koj and not event_counter first_turn 1
Knight's stables allow for the recruitment of cavalry units.
5 Knight's Stables 1 0.26 1 2 and hidden_resource recruit_koj and event_counter ai_is_koj 1
Knight's stables allow for the recruitment of cavalry units.
6 Knight's Stables 1 0.2 1 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
Knight's stables allow for the recruitment of cavalry units.
7 Baron's Stables 1 0.18 1 3 and hidden_resource cbr_koj and event_counter ai_is_koj 1
Baron's stables allow for the recruitment of capable cavalry units.
8 Baron's Stables 1 0.12 1 0 and hidden_resource cbr_koj and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
9 Baron's Stables 1 0.12 1 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
Baron's stables allow for the recruitment of capable cavalry units.
10 Baron's Stables 1 0.18 1 0 and hidden_resource recruit_koj and not event_counter first_turn 1
Baron's stables allow for the recruitment of capable cavalry units.
11 Baron's Stables 1 0.3 1 3 and hidden_resource recruit_koj and event_counter ai_is_koj 1
Baron's stables allow for the recruitment of capable cavalry units.
12 Baron's Stables 1 0.18 1 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
Baron's stables allow for the recruitment of capable cavalry units.
13 Earl's Stables 1 0.18 2 4 and hidden_resource cbr_koj and event_counter ai_is_koj 1
Earl's stables allow for the recruitment of elite cavalry units.
14 Earl's Stables 1 0.12 2 0 and hidden_resource cbr_koj and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
15 Earl's Stables 1 0.12 2 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
Earl's stables allow for the recruitment of elite cavalry units.
16 Earl's Stables 1 0.16 2 0 and hidden_resource recruit_koj and not event_counter first_turn 1
Earl's stables allow for the recruitment of elite cavalry units.
17 Earl's Stables 1 0.35 2 4 and hidden_resource recruit_koj and event_counter ai_is_koj 1
Earl's stables allow for the recruitment of elite cavalry units.
18 Earl's Stables 1 0.16 2 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
Earl's stables allow for the recruitment of elite cavalry units.
19 King's Stables 1 0.23 2 5 and hidden_resource cbr_koj and event_counter ai_is_koj 1
King's stables allow for the recruitment of the penultimate cavalry units.
20 King's Stables 1 0.15 2 0 and hidden_resource cbr_koj and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
21 King's Stables 1 0.15 2 0 and hidden_resource cbr_koj and event_counter player_is_koj 1
King's stables allow for the recruitment of the penultimate cavalry units.
22 King's Stables 1 0.2 2 0 and hidden_resource recruit_koj and not event_counter first_turn 1
King's stables allow for the recruitment of the penultimate cavalry units.
23 King's Stables 1 0.44 2 5 and hidden_resource recruit_koj and event_counter ai_is_koj 1
King's stables allow for the recruitment of the penultimate cavalry units.
24 King's Stables 1 0.2 2 0 and hidden_resource recruit_koj and event_counter player_is_koj 1
King's stables allow for the recruitment of the penultimate cavalry units.
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