|
Awan Horsemen
|
Views 查看: 187
|
Class and category 兵種 |
light cavalry
|
Soldier 兵員數量 |
punjab_javelin_cavalry, 30, 0, 0.6
Soldier model, Number of the soldier, Number of extras, Mass of the men 兵種或其乘員, 數量, 附屬單位數量, 衝擊質量
|
Mount 騎乘座騎 |
bc fast pony, elephant -4, camel -4
Type of animal or vehicle ridden on and its effect 座騎或載具種類及其影響效果
|
Engine and Ship 攻城器與戰船 |
Siege engine or ship 攻城器具或船隻種類
|
Attributes 特殊屬性 |
sea_faring, hide_forest, hardy, can_withdraw, can_formed_charge
A miscellanious list of attributes and abilities the unit may have 兵種特殊屬性或能力
|
Formation 陣形 |
2.5, 4, 3, 6, 3, square, wedge
|
Hit points 生命值 |
1, 0
Hit points of man, Hit points of mount or attached animal (Ridden horses and camels do not have separate hit points) 生命值, 附屬單位生命值(座騎無額外的生命值)
|
Primary weapon 主武器 |
11, 3, javelin, 50, 6, thrown, missile_mechanical, piercing, spear, 25, 1, thrown, spear_bonus_4
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
|
Secondary weapon 副武器 |
4, 3, no, 0, 0, melee, melee_blade, piercing, spear, 25, 0.5, no
Attack factor, Charging bonus factor, Missile type, Range of missile, Missile ammunition, Weapon type, Tech type, Damage type, Sound type, Min delay between attacks, Skeleton compensation factor in melee, Weapon attributes 攻擊力, 衝鋒加成, 遠程彈藥種類, 射程距離, 彈藥數, 武器類型, 攻擊方式, 傷害類型, 聲響, 攻擊間隔, 動作補償, 武器特殊屬性
|
Primary armour 主防禦 |
1, 4, 4, flesh
Armour factor, Defensive skill, Shield factor, Sound type 護甲防禦值, 格檔技巧, 盾牌, 聲響
|
Secondary armour 副防禦 |
0, 0, flesh
Animal's or vehicle's armour factor, Defensive skill, Shield factor, Sound type 附屬單位之護甲防禦值, 格擋技巧, 盾牌, 聲響
|
Heat and ground effect 氣候地形影響 |
-1, 3, 2, 4, -2
Extra fatigue suffered by the unit in hot climates, Scrub, Sand, Forest, Snow 炎熱對疲勞度的影響, 灌木叢地形影響, 沙地, 森林, 雪地
|
Mental 士氣 |
9, normal, untrained
Morale, Discipline, Training 士氣, 紀律, 訓練
|
Cost 招募成本 |
1, 488, 229, 145, 51, 488
Number of turns to build, Cost of unit to construct, Cost of upkeep, Cost of upgrading weapons, Cost of upgrading armour, Cost for custom battles, Limit in custom battle, Cost for punish 徵召回合, 招募費, 維持費, 升級武器, 升級盔甲, 自訂戰役, 多於幾隊, 懲罰金額
|
Unit Description 兵種描述 |
|
|
Despite being a tribe settled in the "Salt Range" hills of the Punjab, it would be hard to find a people less connected to the origins of the Ghazni Kingdom than the Awan. They claim their origins are not found in being converted Rajput Indians, nor Arabs having settled in the Punjab centuries ago, but rather as descendants of the sons of Qutb Shah, a ruler of Herat and General to Mahmud of Ghazni himself, as well as a Hashemite - a descendant to Muhammad's son-in-law Ali. It is said that Qutb Shah and six of his sons accompanied Mahmud to conquer parts of Afghanistan, the Punjabi and Sindh, and Northern India, and in recognition of their dedication and courage, Mahmud bestowed upon Qutb and his sons the honorary title of Awan, meaning helper. Their tribal history then holds that the six sons of Qutb settled amongst the land of the Punjab, marrying local women who converted to Islam and gave rise to a people of a strong martial tradition and bravery born from the blood of Qutb Shah. Such a martial spirit bleeds through the veins of all of the Awan, whether the origins of such a fiery passion stem from Kshatriya or Jihad, they remain a fighting presence in the Punjab. These horsemen fight in a manner unlike the Turko-Persian traditions of Qutb and his sons, nor that of the Arabs who settled the Punjab Centuries ago. Rather, it is from the Native Indian Horsemen than much of their inspiration lies. Armed with javelin and short spear, they are aggressive light skirmishers, poor in closed combat for lack of armor and moral, but steady enough as harassers from afar and upon unprotected flank. They might engage in melee if the foe is well wounded, or wish to dash upon their enemy’s flanks like prowling wolves of the Khyber pass.
|
|
Ownership factions 擁有勢力 |
Awan Horsemen light cavalry Unarmored Skirmisher Horsemen, best utilized to harass enemy forces with their javelins before light-attacks are made with short-spear.
|
Awan Horsemen light cavalry Unarmored Skirmisher Horsemen, best utilized to harass enemy forces with their javelins before light-attacks are made with short-spear.
|
Require buildings 需求建築 |
No. |
Card 建築 |
Name 名稱 |
Initial quantity 初始數量 |
Replenish rate 補充率 |
Maximum quantity 最大數量 |
Experience 經驗值 |
Requires condition 其他招募條件 |
1 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
Stables |
1 |
0.25 |
1 |
1 |
and hidden_resource cbr_sindh and event_counter ai_is_sindh 1 |
A Stable allows for the recruitment of basic cavalry units. |
2 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
Stables |
1 |
0.18 |
1 |
0 |
and hidden_resource cbr_sindh and not event_counter first_turn 1 |
A Stable allows for the recruitment of basic cavalry units. |
3 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
Stables |
1 |
0.18 |
1 |
0 |
and hidden_resource cbr_sindh and event_counter player_is_sindh 1 |
A Stable allows for the recruitment of basic cavalry units. |
4 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
Stables |
1 |
0.36 |
1 |
0 |
and hidden_resource recruit_sindh and not event_counter first_turn 1 |
A Stable allows for the recruitment of basic cavalry units. |
5 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
Stables |
1 |
0.6 |
1 |
1 |
and hidden_resource recruit_sindh and event_counter ai_is_sindh 1 |
A Stable allows for the recruitment of basic cavalry units. |
6 |
castle Stables A Stable allows for the recruitment of basic cavalry units.
|
Stables |
1 |
0.36 |
1 |
0 |
and hidden_resource recruit_sindh and event_counter player_is_sindh 1 |
A Stable allows for the recruitment of basic cavalry units. |
7 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.25 |
2 |
2 |
and hidden_resource cbr_sindh and event_counter ai_is_sindh 1 |
Knight's stables allow for the recruitment of cavalry units. |
8 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.18 |
2 |
0 |
and hidden_resource cbr_sindh and not event_counter first_turn 1 |
Knight's stables allow for the recruitment of cavalry units. |
9 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.18 |
2 |
0 |
and hidden_resource cbr_sindh and event_counter player_is_sindh 1 |
Knight's stables allow for the recruitment of cavalry units. |
10 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.36 |
2 |
0 |
and hidden_resource recruit_sindh and not event_counter first_turn 1 |
Knight's stables allow for the recruitment of cavalry units. |
11 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.4 |
2 |
2 |
and hidden_resource recruit_sindh and event_counter ai_is_sindh 1 |
Knight's stables allow for the recruitment of cavalry units. |
12 |
castle Knight's Stables Knight's stables allow for the recruitment of cavalry units.
|
Knight's Stables |
1 |
0.36 |
2 |
0 |
and hidden_resource recruit_sindh and event_counter player_is_sindh 1 |
Knight's stables allow for the recruitment of cavalry units. |
13 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.19 |
2 |
3 |
and hidden_resource cbr_sindh and event_counter ai_is_sindh 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
14 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.18 |
2 |
0 |
and hidden_resource cbr_sindh and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
15 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.18 |
2 |
0 |
and hidden_resource cbr_sindh and event_counter player_is_sindh 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
16 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.36 |
2 |
0 |
and hidden_resource recruit_sindh and not event_counter first_turn 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
17 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.34 |
2 |
3 |
and hidden_resource recruit_sindh and event_counter ai_is_sindh 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
18 |
castle Baron's Stables Baron's stables allow for the recruitment of capable cavalry units.
|
Baron's Stables |
1 |
0.36 |
2 |
0 |
and hidden_resource recruit_sindh and event_counter player_is_sindh 1 |
Baron's stables allow for the recruitment of capable cavalry units. |
19 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.17 |
3 |
4 |
and hidden_resource cbr_sindh and event_counter ai_is_sindh 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
20 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.18 |
3 |
0 |
and hidden_resource cbr_sindh and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
21 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.18 |
3 |
0 |
and hidden_resource cbr_sindh and event_counter player_is_sindh 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
22 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.29 |
3 |
0 |
and hidden_resource recruit_sindh and not event_counter first_turn 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
23 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.32 |
3 |
4 |
and hidden_resource recruit_sindh and event_counter ai_is_sindh 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
24 |
castle Earl's Stables Earl's stables allow for the recruitment of elite cavalry units.
|
Earl's Stables |
1 |
0.29 |
3 |
0 |
and hidden_resource recruit_sindh and event_counter player_is_sindh 1 |
Earl's stables allow for the recruitment of elite cavalry units. |
25 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.16 |
3 |
5 |
and hidden_resource cbr_sindh and event_counter ai_is_sindh 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
26 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.22 |
3 |
0 |
and hidden_resource cbr_sindh and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
27 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.22 |
3 |
0 |
and hidden_resource cbr_sindh and event_counter player_is_sindh 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
28 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.36 |
3 |
0 |
and hidden_resource recruit_sindh and not event_counter first_turn 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
29 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.3 |
3 |
5 |
and hidden_resource recruit_sindh and event_counter ai_is_sindh 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
30 |
castle King's Stables King's stables allow for the recruitment of the penultimate cavalry units.
|
King's Stables |
1 |
0.36 |
3 |
0 |
and hidden_resource recruit_sindh and event_counter player_is_sindh 1 |
King's stables allow for the recruitment of the penultimate cavalry units. |
|