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Royal Military Academy 皇家軍事學院
Home 首頁 / Broken Crescent 2.02 破碎的新月 2.02 / The Great Seljuks / Turkish Infantry
Broken Crescent 2.02 破碎的新月 2.02
The Great Seljuks The Great Seljuks
Units List 兵種單位
3. Dhow
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Turkish Infantry
Turkish Infantry
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Views 查看: 276
Class and category 兵種 missile infantry
Soldier 兵員數量 turkoman_medium_bowman, 60, 0, 0.80
Mount 騎乘座騎
Engine and Ship 攻城器與戰船
Attributes 特殊屬性 sea_faring, hide_forest, can_withdraw
Formation 陣形 2, 3, 2, 2.5, 2, square
Hit points 生命值 1, 0
Primary weapon 主武器 5, 1, arrow_m, 190, 16, missile, missile_mechanical, piercing, none, 25, 1, no
Secondary weapon 副武器 6, 1, no, 0, 0, melee, melee_blade, piercing, sword, 25, 1, no
Primary armour 主防禦 4, 4, 1, leather
Secondary armour 副防禦 0, 0, flesh
Heat and ground effect 氣候地形影響 0, 0, 0, 0, -2
Mental 士氣 9, low, untrained
Cost 招募成本 1, 257, 108, 89, 56, 257
Unit Description 兵種描述
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Turkish Infantry Armies all around the Persian region rely on the vast numbers that nomadic armies can provide. Sultans often seek their practical bows, useful for various types of ranges and penetration. Called 'western Turks' for their migration westward after the fall of the Göktürk Empire in the 8th century, they are plentiful and easily recruited. These men favor to weaken the worn out enemy as much as possible before your army changes into an essential melee to finish off your foe. If all soldiers were needed for melee, they can take part, but only for a short while.

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Ownership factions 擁有勢力
Require buildings 需求建築
No. Card
建築
Name
名稱
Initial quantity
初始數量
Replenish rate
補充率
Maximum quantity
最大數量
Experience
經驗值
Requires condition
其他招募條件
1 Practice Range 1 0.22 1 2 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
A Practice Range allows for the recruitment of missile units.
2 Practice Range 1 0.14 1 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
3 Practice Range 1 0.14 1 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
A Practice Range allows for the recruitment of missile units.
4 Practice Range 1 0.24 1 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
A Practice Range allows for the recruitment of missile units.
5 Practice Range 1 0.28 1 2 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
A Practice Range allows for the recruitment of missile units.
6 Practice Range 1 0.24 1 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
A Practice Range allows for the recruitment of missile units.
7 Archery Range 1 0.21 1 3 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
An Archery Range allows for the recruitment of well trained missile units.
8 Archery Range 1 0.13 1 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
9 Archery Range 1 0.13 1 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
An Archery Range allows for the recruitment of well trained missile units.
10 Archery Range 1 0.23 1 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
An Archery Range allows for the recruitment of well trained missile units.
11 Archery Range 1 0.25 1 3 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
An Archery Range allows for the recruitment of well trained missile units.
12 Archery Range 1 0.23 1 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
An Archery Range allows for the recruitment of well trained missile units.
13 Marksman's Range 1 0.17 2 4 and hidden_resource cbr_seljuk and event_counter ai_is_seljuk 1
A Marksman's Range allows for the recruitment of elite missile units.
14 Marksman's Range 1 0.11 2 0 and hidden_resource cbr_seljuk and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
15 Marksman's Range 1 0.11 2 0 and hidden_resource cbr_seljuk and event_counter player_is_seljuk 1
A Marksman's Range allows for the recruitment of elite missile units.
16 Marksman's Range 1 0.17 2 0 and hidden_resource recruit_seljuk and not event_counter first_turn 1
A Marksman's Range allows for the recruitment of elite missile units.
17 Marksman's Range 1 0.31 2 4 and hidden_resource recruit_seljuk and event_counter ai_is_seljuk 1
A Marksman's Range allows for the recruitment of elite missile units.
18 Marksman's Range 1 0.17 2 0 and hidden_resource recruit_seljuk and event_counter player_is_seljuk 1
A Marksman's Range allows for the recruitment of elite missile units.
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