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Royal Military Academy 皇家軍事學院
Home 首頁 / Deus Lo Vult 6.0 因父之名 6.0 / Magyar Királyság 馬扎爾王國 / Buildings 建築
Deus Lo Vult 6.0 因父之名 6.0
Magyar Királyság 馬扎爾王國 Magyar Királyság 馬扎爾王國
No. Card
建築
Name
名稱
Building class
建築類型
City/Castle
城市/城堡
Construstion
建造時間
Cost
建造花費
Capability
建築效果
1 Wooden Palisade (Upgrade)
木柵(可升級)
core_building 0 city 0 0 wall_level 0
tower_level 1
free_upkeep bonus 2
happiness_bonus bonus -4
law_bonus bonus -4
population_loyalty_bonus bonus -4
A Wooden Palisade gives a sense of security but is unlikely to delay determined attackers for very long.
城邑周圍用削尖木樁圍成柵欄可以滿足居民的安全需要,但無法抵禦長期進攻。
2 Wooden Wall (Upgrade)
木牆(可升級)
core_building 1 city 0 0 wall_level 1
gate_strength 1
tower_level 1
free_upkeep bonus 3
happiness_bonus bonus -2
law_bonus bonus -2
population_loyalty_bonus bonus -2
A Wooden Wall allows defenders to guard from raised battlements, but is still very vulnerable to siege equipment.
木牆令守軍可於護牆後進行防禦,但面對攻城武器則不堪一擊。
3 Stone Wall (Upgrade)
石製城牆(可升級)
core_building 2 city 0 0 wall_level 2
tower_level 1
gate_strength 1
gate_defences 2
free_upkeep bonus 4
population_growth_bonus bonus -1
recruitment_slots 3
happiness_bonus bonus -2
law_bonus bonus -2
population_loyalty_bonus bonus -2
trade_base_income_bonus bonus -6
Building a Stone Wall greatly improves a settlement's ability to resist siege weapons over a wooden equivalent.
與木牆相比,石製城牆極大提高了城邑對攻城武器的防禦能力。
4 Large Stone Wall (Upgrade)
巨石城牆(可升級)
core_building 3 city 0 0 wall_level 3
tower_level 1
gate_strength 2
gate_defences 2
free_upkeep bonus 5
population_growth_bonus bonus -1
recruitment_slots 4
happiness_bonus bonus -4
law_bonus bonus -2
population_loyalty_bonus bonus -2
trade_base_income_bonus bonus -7
A Large Stone Wall is a truly formidable barrier, with extremely strong gate defences.
巨石城牆是可怕的防禦屏障,城門更得到特別加固。
5 Huge Stone Wall (Upgrade)
史詩巨牆
core_building 4 city 0 0 wall_level 4
tower_level 1
gate_strength 2
gate_defences 2
free_upkeep bonus 6
population_growth_bonus bonus -2
recruitment_slots 4
happiness_bonus bonus -4
law_bonus bonus -2
population_loyalty_bonus bonus -2
trade_base_income_bonus bonus -8
A Huge Stone Wall is awe-inspiring for defender and attacker alike, and no besieger attacks them lightly.
史詩巨牆極大鼓舞守軍士氣,令敵軍望而生畏,無人可妄言能將其輕易攻破。
6 Motte and Bailey (Upgrade)
城寨(可升級)
core_castle_building 0 castle village 4 2400 wall_level 0
tower_level 1
trade_base_income_bonus bonus -4
happiness_bonus bonus 1
law_bonus bonus 1
recruitment_slots 2
A Motte and Bailey is a simple, defensible outpost, little more than a watchtower and protective fence.
城寨是簡易前沿防禦基地,略強於哨塔和柵欄。
7 Wooden Castle (Upgrade)
木堡(可升級)
core_castle_building 1 castle village 6 4800 wall_level 1
gate_strength 1
tower_level 1
free_upkeep bonus 1
trade_base_income_bonus bonus -5
happiness_bonus bonus 2
law_bonus bonus 2
population_loyalty_bonus bonus 1
recruitment_slots 3
A Wooden Castle gives only basic protection, but allows for the construction of vital training facilities.
木堡是基本防禦設施,可以建造城堡軍營。
8 Castle (Upgrade)
城堡(可升級)
core_castle_building 2 castle town 10 9600 wall_level 2
tower_level 1
free_upkeep bonus 1
gate_strength 1
gate_defences 2
trade_base_income_bonus bonus -6
happiness_bonus bonus 3
law_bonus bonus 3
population_loyalty_bonus bonus 2
recruitment_slots 4
A Castle stamps its owner's authority onto the landscape, making dominion clear for all to see.
城堡是國家實力的象徵,向他人顯示國家對該地區不容置疑的領土主權。
9 Fortress (Upgrade)
堡壘(可升級)
core_castle_building 3 castle large_town 12 14400 wall_level 3
tower_level 1
free_upkeep bonus 2
gate_strength 2
gate_defences 2
trade_base_income_bonus bonus -7
population_growth_bonus bonus -1
happiness_bonus bonus 3
law_bonus bonus 3
population_loyalty_bonus bonus 2
recruitment_slots 5
A fortress is a permanent statement of ownership, and not something that is easily taken.
堡壘是實力的永恆詮釋,來犯敵軍必須攻破雙層防御體系。
10 Citadel (Upgrade)
要塞
core_castle_building 4 castle city 16 19200 wall_level 4
tower_level 1
free_upkeep bonus 3
gate_strength 2
gate_defences 2
trade_base_income_bonus bonus -8
population_growth_bonus bonus -2
happiness_bonus bonus 3
law_bonus bonus 3
population_loyalty_bonus bonus 2
recruitment_slots 6
A Citadel is the ultimate defensive structure, its three-ringed stone walls form a strongpoint without compare!
要塞乃終極防禦堡壘,強大的三層防禦體系足以傲視任何強敵。
11 Ballista Towers
箭塔
tower 0 city large_city 6 3200 tower_level 2
Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
箭塔為守軍提供強大遠程火力,密集殺傷來犯敵軍。
12 Cannon Towers
炮塔
tower 1 city huge_city 8 6400 tower_level 3
Cannon Towers provide superb additional firepower to any defence.
炮塔為守軍提供極為強大的遠程殺傷火力。
13 Ballista Towers
箭塔
castle_tower 0 castle large_city 6 3200 tower_level 2
Ballista Towers provide the defenders with enough firepower to keep attackers at bay.
箭塔為守軍提供強大遠程火力,密集殺傷來犯敵軍。
14 Cannon Towers
炮塔
castle_tower 1 castle large_city 8 6400 tower_level 3
Cannon Towers provide superb additional firepower to any defence.
炮塔為守軍提供極為強大的遠程殺傷火力。
15 Stables
馬廄
equestrian 0 castle town 4 1200
32
A Stable allows for the recruitment of basic cavalry units.
馬廄允許訓練基本的騎兵部隊。
16 Knight's Stables
騎士馬廄
equestrian 1 castle large_town 6 2400
32
32
Knight's stables allow for the recruitment of cavalry units.
騎士馬廄允許訓練更為精銳的騎兵部隊。
17 Baron's Stables
貴族馬廄
equestrian 2 castle city 8 4800
32
32
32
16
Baron's stables allow for the recruitment of capable cavalry units.
貴族馬廄允許訓練更為精銳的騎兵部隊。
18 Earl's Stables
伯爵馬廄
equestrian 3 castle large_city 10 9600
32
32
32
32
32
16
Earl's stables allow for the recruitment of elite cavalry units.
伯爵馬廄允許訓練精英騎兵部隊。
19 King's Stables
國王馬廄
equestrian 4 castle large_city 12 14400
32
32
32
32
16
32
King's stables allow for the recruitment of the penultimate cavalry units.
國王馬廄允許訓練最為精銳的騎兵部隊。
20 Town Watch
治安軍營
barracks 0 city town 4 1600
60
law_bonus bonus 1
The Town Watch have the minimum equipment and resources needed to train infantry.
治安軍營提供最基本的步兵訓練設施和場所。
21 Town Guard
民兵軍營
barracks 1 city large_town 6 2800
72
60
law_bonus bonus 2
A Town Guard trains recruits and can provide enough basic arms for infantry units from stores.
民兵軍營中進行預備役訓練,並為軍隊貯備各類裝備。
22 City Watch
警備軍營
barracks 2 city city 8 4800
72
60
56
law_bonus bonus 3
A City Watch can employ some professional warriors to train recruits, and can equip them from its armoury.
警備軍營訓練部分精銳預備役部隊,並由軍械作坊提供裝備。
23 Militia Drill Square
城市軍營
barracks 3 city large_city 10 9600
72
60
60
56
law_bonus bonus 3
A Militia Drill Square provides the space needed for training large bodies of men to carry out military evolutions.
城市軍營主要訓練部隊大規模作戰時的各種戰術和陣型。
24 Militia Barracks
部隊軍營
barracks 4 city large_city 12 14400
72
60
60
56
law_bonus bonus 3
Militia Barracks provide for every aspect of infantry training, turning recruits into well-drilled soldiers.
部隊軍營提供各種步兵訓練設施,將預備役士兵訓練為精銳的實戰部隊。
25 Army Barracks
貴族軍營
barracks 5 city large_city 14 19200
56
72
60
60
56
law_bonus bonus 3
Army Barracks are the first training facilities capable of training full-time professional soldiers.
貴族軍營是基本的職業軍隊專屬訓練基地。
26 Royal Barracks
禁衛軍營
barracks 6 city huge_city 16 24000
56
72
60
60
56
law_bonus bonus 7
Royal Barracks are military training facilities backed by the ruling treasury, necessary to recruit elite units with exceptional outfitting costs.
禁衛軍營是由國家財政直接支持的軍事基地,以便訓練各種極為昂貴的精銳部隊。
27 Mustering Hall
城寨軍營
castle_barracks 0 castle village 2 1200
72
Men must be gathered, selected and trained if military strength is to be maintained.
城寨軍營訓練和裝備基本的民兵部隊。
28 Garrison Quarters
木堡軍營
castle_barracks 1 castle town 4 2400
72
72
A garrison is a source of much military wisdom and skill for new recruits to the army.
木堡軍營對部隊進行各種基本戰術和技巧訓練。
29 Drill Square
城堡軍營
castle_barracks 2 castle large_town 6 4800
60
72
72
Drill is a necessary evil in the life of a soldier. It can make the long days of garrison duty seem, if anything, longer…
每位士兵對嚴酷操練都心有餘悸,這種折磨令漫長的戍衛生涯變得愈發難耐...
30 Barracks
堡壘軍營
castle_barracks 3 castle city 8 9600
60
60
72
72
72
Barracks house recruits and garrison troops in some small comfort, but then the life of soldier is supposed to be hard.
堡壘軍營的生活較為舒適,但戍衛生涯依然枯燥如舊。
31 Armoury
要塞軍營
castle_barracks 4 castle large_city 12 14400
60
60
60
72
72
72
An armoury allows for the recruitment, training and equipping of the finest infantry soldiers.
要塞軍營允許訓練和裝備最為精銳的步兵部隊。
32 Bowyer
弓箭作坊
missiles 0 castle town 4 1200
56
A Bowyer allows for the recruitment of basic missile units.
制弓作坊允許訓練基本的遠程部隊。
33 Practice Range
訓練靶場
missiles 1 castle large_town 6 2400
56
56
A Practice Range allows for the recruitment of missile units.
訓練靶場允許訓練更為精銳的遠程部隊。
34 Archery Range
箭術靶場
missiles 2 castle city 8 4800
56
56
56
An Archery Range allows for the recruitment of well trained missile units.
箭術靶場允許訓練更為精銳的遠程部隊。
35 Marksman's Range
神射靶場
missiles 3 castle large_city 10 9600
56
56
56
A Marksman's Range allows for the recruitment of elite missile units.
神射靶場允許訓練精英遠程部隊。
36 Ballista Maker
弩炮工坊
siege 0 city large_town 6 1600
16
A Ballista Maker allows the construction of ballista siege weaponry.
弩炮工坊能夠製造攻城弩炮。
37 Catapult Maker
投射工坊
siege 1 city large_town 8 3200
16
16
A Catapult Maker allows the construction of catapults and ballistae.
投射工坊能夠製造攻城弩炮和投石車。
38 Siege Works
攻城器械所
siege 2 city city 10 6400
16
16
16
16
A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
攻城器械所能夠製造所有非火藥類攻城武器。
39 Ballista Maker
弩炮工坊
castle_siege 0 castle large_town 6 1600
16
A Ballista Maker allows the construction of ballista siege weaponry.
弩炮工坊能夠製造攻城弩炮。
40 Catapult Maker
投射工坊
castle_siege 1 castle large_town 8 3200
16
16
A Catapult Maker allows the construction of catapults and ballistae.
投射工坊能夠製造攻城弩炮和投石車。
41 Siege Works
攻城器械所
castle_siege 2 castle city 10 6400
16
16
16
16
A Siege Works allows the construction of all siege weaponry that does not use gunpowder.
攻城器械所能夠製造所有非火藥類攻城武器。
42 Gunsmith
火炮工坊
cannon 0 city city 6 1600
16
A Gunsmith allows the construction of a bombard cannon.
火炮工坊能製造攻城炮。
43 Cannon Maker
火炮工場
cannon 1 city large_city 8 3200
16
16
weapon_naval_gunpowder 1
A Cannon Maker allows the construction of simple varieties of siege artillery.
火炮工場允許建造更多種類的攻城火炮。
44 Cannon Foundry
火炮鑄造廠
cannon 2 city large_city 10 6400
16
16
16
weapon_naval_gunpowder 1
A Cannon Foundry allows the construction of advanced siege artillery.
火炮鑄造廠能夠製造各類先進火炮。
45 Royal Arsenal
皇家軍械廠
cannon 3 city huge_city 12 12800
16
16
16
16
weapon_naval_gunpowder 1
A Royal Arsenal allows for the construction of the finest siege artillery available.
皇家軍械廠能夠製造各類更為先進的火炮。
46 Gunsmith
火炮工坊
castle_cannon 0 castle city 6 1600
16
A Gunsmith allows the construction of a bombard cannon.
火炮工坊能製造攻城炮。
47 Cannon Maker
火炮工場
castle_cannon 1 castle large_city 8 3200
16
16
weapon_naval_gunpowder 1
A Cannon Maker allows the construction of simple varieties of siege artillery.
火炮工場允許建造更多種類的攻城火炮。
48 Cannon Foundry
火炮鑄造廠
castle_cannon 2 castle large_city 10 6400
16
16
16
weapon_naval_gunpowder 1
A Cannon Foundry allows the construction of advanced siege artillery.
火炮鑄造廠能夠製造各類先進火炮。
49 Royal Arsenal
皇家軍械廠
castle_cannon 3 castle large_city 12 12800
16
16
16
16
weapon_naval_gunpowder 1
A Royal Arsenal allows for the construction of the finest siege artillery available.
皇家軍械廠能夠製造各類更為先進的火炮。
50 Leather Tanner
制革工坊
smith 0 city town 4 1200 armour 1
A Leather Tanner offers the most basic armour improvements to new and retrained units.
制革工坊可以為軍隊提供精良的盔甲。
51 Blacksmith
鐵匠工坊
smith 1 city large_town 6 2400 armour 2
A Blacksmith can moderately improve the armour available to new and retrained units.
鐵匠工坊可以為軍隊提供精良的盔甲。
52 Armourer
盔甲工坊
smith 2 city city 8 4800 armour 3
An Armourer can notably improve the armour available to new and retrained units.
盔甲工坊可以為軍隊提供精良的盔甲。
53 Heavy Armourer
重甲工坊
smith 3 city large_city 10 9600 armour 4
A Heavy Armourer can significantly improve the armour available to new and retrained units.
重甲工坊可以為軍隊提供更為精良的盔甲。
54 Master Armourer
盔甲大師工坊
smith 4 city large_city 12 14400 armour 5
A Master Armourer substantially improves the armour available to new and retrained units.
盔甲大師工坊可以為軍隊提供更為精良的盔甲。
55 Armour Factory
盔甲工廠
smith 5 city large_city 14 19200 armour 6
An Armour Factory provides the highest quality of armour to new and retrained units.
盔甲工廠可以為軍隊提供更為精良的盔甲。
56 Leather Tanner
制革工坊
castle_smith 0 castle town 4 1200 armour 1
A Leather Tanner offers the most basic armour improvements to new and retrained units.
制革工坊可以為軍隊提供精良的盔甲。
57 Blacksmith
鐵匠工坊
castle_smith 1 castle large_town 6 2400 armour 2
A Blacksmith can moderately improve the armour available to new and retrained units.
鐵匠工坊可以為軍隊提供精良的盔甲。
58 Armourer
盔甲工坊
castle_smith 2 castle city 8 4800 armour 3
An Armourer can notably improve the armour available to new and retrained units.
盔甲工坊可以為軍隊提供精良的盔甲。
59 Heavy Armourer
重甲工坊
castle_smith 3 castle large_city 10 9600 armour 4
A Heavy Armourer can significantly improve the armour available to new and retrained units.
重甲工坊可以為軍隊提供更為精良的盔甲。
60 Master Armourer
盔甲大師工坊
castle_smith 4 castle large_city 12 14400 armour 5
A Master Armourer substantially improves the armour available to new and retrained units.
盔甲大師工坊可以為軍隊提供更為精良的盔甲。
61 Armour Factory
盔甲工廠
castle_smith 5 castle large_city 14 19200 armour 6
An Armour Factory provides the highest quality of armour to new and retrained units.
盔甲工廠可以為軍隊提供更為精良的盔甲。
62 Port
港口
port 0 city large_town 4 1600
20
trade_base_income_bonus bonus 3
trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_harbour 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_harbour 1
trade_fleet 1
A Port allows a settlement to trade with the far-distant corners of the world.
港口令城邑可與世界任何角落進行海路貿易。
63 Shipwright
船塢
port 1 city city 6 3200
20
trade_base_income_bonus bonus 4
trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_harbour 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_harbour 1
trade_fleet 1
A Shipwright allows the construction of ships to be undertaken in earnest.
船塢可以大為提高船舶建造效率。
64 Dockyard
造船所
port 2 city large_city 10 6400
20
trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_harbour 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_harbour 1
trade_fleet 1
A Dockyard allows the construction of larger ships, and improves trade.
造船所可以建造更為大型的船舶,並提高貿易吞吐量。
65 Naval Drydock
遠洋船塢
port 3 city huge_city 12 12800
20
trade_base_income_bonus bonus 8
trade_base_income_bonus bonus -8 requires event_counter tokus_negative_event_harbour 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_harbour 1
trade_fleet 1
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
遠洋船塢可以建造最為大型的船舶,並且可以吞吐大量貿易貨物。
66 War Harbour
港口
castle_port 0 castle large_town 4 1600
20
A War Harbor can build the warships needed for a strong fleet.
港口令城邑可與世界任何角落進行海路貿易。
67 Military Shipwright
船塢
castle_port 1 castle city 6 3200
20
30
A Military Shipwright allows the construction of war ships to be undertaken in earnest.
船塢可以大為提高船舶建造效率。
68 Military Dockyard
造船所
castle_port 2 castle large_city 10 6400
20
40
30
Military Dockyard can produce warship required by the fleet.
造船所可以建造更為大型的船舶,並提高貿易吞吐量。
69 Military Naval Drydock
遠洋船塢
castle_port 3 castle large_city 12 12800
50
20
40
30
A Naval Drydock allows the largest ships to be constructed, and also allows the free passage of much cargo.
遠洋船塢可以建造最為大型的船舶,並且可以吞吐大量貿易貨物。
70 Merchant's Wharf
商業碼頭
sea_trade 0 city city 6 3200 trade_fleet 1
trade_base_income_bonus bonus 4
trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_harbour 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_harbour 1
A Merchant's Wharf allows an extra trade fleet, and increases trade to the settlement.
商業碼頭可以增添一條全新海運路線,並且提高海運貿易量。
71 Warehouse
碼頭貨倉
sea_trade 1 city large_city 10 6400 trade_fleet 2
trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_harbour 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_harbour 1
A Warehouse allows two extra trade fleets, and notably increases trade to the settlement.
碼頭貨倉可以增添二條全新海運路線,並且極大提高海運貿易量。
72 Docklands
貿易港區
sea_trade 2 city huge_city 12 12800 trade_fleet 3
trade_base_income_bonus bonus 8
trade_base_income_bonus bonus -5 requires event_counter tokus_negative_event_harbour 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_harbour 1
Docklands allow three extra trade fleets, and greatly increases trade to the settlement.
貿易港區可以增添三條全新海運路線,並且驚人提高海運貿易量。
73 Grain Exchange
穀物商行
market 0 city town 4 1200
trade_base_income_bonus bonus 3
trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1
agent_limit merchant 1
A Grain Exchange is absolutely essential if townsfolk are to be fed and good profits made.
穀物商行令城邑居民食物充足,並可通過貿易積累財富。
74 Market
市場
market 1 city large_town 6 2400
trade_base_income_bonus bonus 4
trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1
agent_limit merchant 1
A Market brings wealth and many people into a town, some to sell, others willing to sell themselves and others…
市場為城邑增加財富,同時亦帶來大量人口,有些來此出售貨物,另些則是出賣自己或其他...
75 Fairground
集市
market 2 city city 8 4800
trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1
agent_limit merchant 1
Fairgrounds only host festivals once or twice a year, but they also offer a huge boost to trade in an area.
集市每年只舉行一至二次,但能夠極大刺激城邑貿易繁榮。
76 Great Market
大型市場
market 3 city large_city 12 9600
trade_base_income_bonus bonus 8
trade_base_income_bonus bonus -8 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1
agent_limit merchant 1
A Great Market significantly boosts trade - almost anything can be found among its stalls and shops.
大型市場高度繁榮了城邑商業--幾乎任何東西都可自坊間購得。
77 Merchants' Quarter
商業城區
market 4 city huge_city 14 14400
trade_base_income_bonus bonus 10
trade_base_income_bonus bonus -10 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1
agent_limit merchant 1
A Merchants' Quarter boosts trade thanks to the numbers of townsfolk now involved in business of all kinds.
商業城區令城邑貿易極度繁榮,大量居民從事各類商業活動。
78 Dirt Roads
道路
hinterland_roads 0 city 0 0
Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
道路能夠提高軍隊行軍速度,對加快貿易運輸亦貢獻良多。
79 Paved Roads
石道
hinterland_roads 1 city 0 0
Paved Roads maximise the movement speed of units that travel along them. They also improve trade in the region.
石道能夠提高軍隊行軍速度,對加快貿易運輸亦貢獻良多。
80 Dirt Roads
道路
hinterland_castle_roads 0 castle town 3 1200 road_level 0
law_bonus bonus 1
Dirt Roads increase the movement speed of units that travel along them, as well as improve trade.
道路能夠提高軍隊行軍速度,對加快貿易運輸亦貢獻良多。
81 Paved Roads
石道
hinterland_castle_roads 1 castle city 6 3600 road_level 1
law_bonus bonus 2
Paved Roads maximise the movement speed of units that travel along them. They also improve trade in the region.
石道能夠提高軍隊行軍速度,對加快貿易運輸亦貢獻良多。
82 Land Clearance
平整土地
hinterland_farms 0 0 0
Land Clearance allows a region to begin producing enough food to encourage growth.
平整土地令城邑糧食充裕,進而刺激人口規模增長。
83 Communal Farming
公共農場
hinterland_farms 1 0 0
Communal Farming improves farming productivity in the region to encourage growth and prosperity.
公共農場提高城邑農業產量,進而刺激城邑繁榮發展。
84 Crop Rotation
作物輪種
hinterland_farms 2 0 0
Crop Rotation results in improved yield from farming districts, all year round.
作物輪種能夠提高城邑作物產量,而且長年都可收獲不同作物。
85 Irrigation
灌溉體系
hinterland_farms 3 0 0
Irrigation maximises the amount of food a region can produce, a must in ensuring larger populations can be properly sustained.
灌溉體系能夠最大限度利用耕地潛力,以供應日益增長的城邑人口。
86 Mines
礦場
hinterland_mines 0 city 0 0
Mines increase the trade income generated by metal deposits in the region.
礦場通過大量開採金屬礦石,有效提高城邑貿易收入。
87 Mining Network
復合礦場
hinterland_mines 1 city 0 0
A Mining Network maximises the income generated by metal deposits in the region.
復合礦場能夠充分開採該城邑的金屬礦源。
88 Mines
礦場
hinterland_castle_mines 0 castle 0 0
Mines increase the trade income generated by metal deposits in the region.
礦場通過大量開採金屬礦石,有效提高城邑貿易收入。
89 Mining Network
復合礦場
hinterland_castle_mines 1 castle 0 0
A Mining Network maximises the income generated by metal deposits in the region.
復合礦場能夠充分開採該城邑的金屬礦源。
90 Amber Route
琥珀之路
routes 0 city 6 3800 happiness_bonus bonus 1
trade_base_income_bonus bonus 4
An Amber Route improves taxable trade income and increases the people's happiness
建立琥珀之路,能夠提高城邑貿易稅收,令城邑居民更加快樂。
91 Well health 0 city town 2 1600 population_health_bonus bonus 1
Wells are a healthy water source for the people.
92 Sewers health 1 city large_town 4 3200 population_health_bonus bonus 1
population_growth_bonus bonus 1
Sewers efficiently wash away the filth and rubbish from a settlement, making the place cleaner and therefore healthier for the people.
93 Alchemist's Lab
煉金實驗室
academic 0 city large_city 6 3200 weapon_missile_gunpowder 1
An Alchemist's Lab allows gunpowder infantry to upgrade their weapons, as well as improve the education of characters created here.
煉金實驗室能夠為火藥部隊提供更強威力槍械,同時提高該城邑居民教育水平。
94 Alchemy School
煉金學院
academic 1 city huge_city 10 6400 weapon_missile_gunpowder 1
weapon_artillery_gunpowder 1
An Alchemy School can upgrade the weapons of any gunpowder-using unit, as well as improve the education of characters created here.
煉金學院能夠為火藥部隊提供更強威力槍械,同時極大提高該城邑居民教育水平。
95 Small Church
誦經院
temple_catholic 0 city town 2 1600
happiness_bonus bonus 1
religion_level bonus 1
pope_disapproval 1
agent_limit priest 1
A Small Church converts a very small percentage of the region to Catholicism, and improves happiness.
誦經院能夠感化少數居民皈依天主教,並提高城邑居民快樂程度。
96 Church
禮拜堂
temple_catholic 1 city large_town 4 3200
happiness_bonus bonus 1
religion_level bonus 2
agent_limit priest 1
pope_disapproval 1
A Church converts a small percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
禮拜堂能夠感化少數居民皈依天主教,並提高城邑居民快樂程度,同時還可招募教士。
97 Abbey
修道院
temple_catholic 2 city city 6 6400
happiness_bonus bonus 2
religion_level bonus 3
agent_limit priest 1
pope_disapproval 1
An Abbey converts a moderate percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
修道院能夠感化更多居民皈依天主教,並提高城邑居民快樂程度,同時還可招募教士。
98 Cathedral
大教堂
temple_catholic 3 city large_city 8 12800
happiness_bonus bonus 2
religion_level bonus 4
agent_limit priest 1
pope_disapproval 1
pope_approval 1
population_health_bonus bonus 1
A Cathedral converts a decent percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
大教堂能夠感化大量居民皈依天主教,並提高城邑居民快樂程度,同時還可招募教士。
99 Huge Cathedral
巨型教堂
temple_catholic 4 city huge_city 12 14400
happiness_bonus bonus 3
religion_level bonus 5
agent_limit priest 1
pope_disapproval 1
pope_approval 1
population_health_bonus bonus 3
A Huge Cathedral converts a sizable percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
巨型教堂能夠感化大量居民皈依天主教,並提高城邑居民快樂程度,同時還可招募教士。
100 Small Chapel
誦經院
temple_catholic_castle 0 castle town 2 1600
happiness_bonus bonus 1
religion_level bonus 2
pope_disapproval 1
agent_limit priest 1
population_health_bonus bonus 1
A Small Chapel converts a very small percentage of the region to Catholicism, and improves happiness.
誦經院能夠感化少數居民皈依天主教,並提高城堡居民快樂程度。
101 Chapel
禮拜堂
temple_catholic_castle 1 castle large_town 4 3200
happiness_bonus bonus 1
religion_level bonus 3
agent_limit priest 1
pope_disapproval 1
population_health_bonus bonus 2
A Chapel converts a small percentage of the region to Catholicism, improves happiness, and allows the Priest agent.
禮拜堂能夠感化少數居民皈依天主教,並提高城堡居民快樂程度,同時還可招募教士。
102 Brothel
妓院
taverns 0 city 0 0
happiness_bonus bonus 1 requires not factions { southern_european, }
A Brothel increases happiness in the settlement slightly, and allows the recruitment of a spy.
妓院能夠提高城邑居民快樂程度,並且可以招募間諜。
103 Inn
客棧
taverns 1 city 0 0
happiness_bonus bonus 2 requires not factions { southern_european, }
An Inn increases happiness in the settlement, and allows the recruitment of spies and assassins.
客棧能夠提高城邑居民快樂程度,並且可以招募間諜和刺客。
104 Tavern
酒館
taverns 2 city 0 0
60
happiness_bonus bonus 3 requires not factions { southern_european, }
A Tavern notably increases happiness in the settlement, and allows the recruitment of spies and assassins.
酒館能夠明顯提高城邑居民快樂程度,並且可以招募間諜和刺客。
105 Coaching House
旅店
taverns 3 city 0 0
60
happiness_bonus bonus 4 requires not factions { southern_european, }
A Coaching House greatly increases happiness in the settlement, and allows the recruitment of spies and assassins.
旅店能夠顯著提高城邑居民快樂程度,並且可以招募間諜和刺客。
106 Pleasure Palace
豪華會所
taverns 4 city 0 0
60
happiness_bonus bonus 5 requires not factions { southern_european, }
A Pleasure Palace has a huge effect on happiness in the settlement, and allows the recruitment of spies and assassins.
豪華會所能夠驚人提高城邑居民快樂程度,並且可以招募間諜和刺客。
107 Town Hall
城鎮公所
city_hall 0 city 0 0
law_bonus bonus 1 requires not factions { england, }
A Town Hall helps maintain law and order, as well as reduce squalor.
城鎮公所維護城邑法律和秩序,同時減少城邑髒亂程度。
108 Council Chambers
議員會堂
city_hall 1 city 0 0
law_bonus bonus 2 requires not factions { england, }
Council Chambers help to maintain law and order, as well as reduce squalor.
議員會堂維護城邑法律和秩序,同時減少城邑髒亂程度。
109 City Hall
市政大廳
city_hall 2 city 0 0
law_bonus bonus 3 requires not factions { england, }
A City Hall does much to maintain law and order, as well as reduce urban squalor.
市政大廳維護城邑法律和秩序,同時減少城邑髒亂程度。
110 Mayor's Palace
市長官邸
city_hall 3 city 0 0
law_bonus bonus 4 requires not factions { england, }
A Mayor's Palace does wonders to help maintain law and order, and also reduces squalor considerably.
市長官邸維護城邑法律和秩序,同時減少城邑髒亂程度。
111 Castle Library
圖書館
castle_academic 0 castle large_city 6 1600
agent_limit diplomat 1
agent_limit spy 1
A Library allows the recruitment of spies and diplomats in a castle.
圖書館允許城堡招募間諜和外交官。
112 Academy
研究院
castle_academic 1 castle large_city 12 3200
agent_limit diplomat 1
agent_limit spy 1
agent_limit assassin 1
An Academy allows the recruitment of spies, assassins and diplomats from a castle.
研究院允許城堡招募間諜、刺客和外交官。
113 Assassins' Guild
刺客行會
guild_assassins_guild 0 city city 2 2000 law_bonus bonus 1
An Assassins' Guild house improves law and order in the region, and the quality of locally trained assassins.
刺客行會提高城邑法律和秩序,同時亦提高本地刺客的職業技能。
114 Master Assassins' Guild
刺客大師行會
guild_assassins_guild 1 city large_city 3 4000
36
law_bonus bonus 1
A Master Assassins' Guild improves law and order in the region, and the quality of locally trained assassins.
刺客大師行會提高城邑法律和秩序,同時亦提高本地刺客的職業技能。
115 Assassins' Guild Headquarters
刺客行會總部
guild_assassins_guild 2 city huge_city 4 6000
36
law_bonus bonus 2
The Assassins' Guild Headquarters improves law and order in the region, and the quality of locally trained assassins.
刺客行會總部提高城邑法律和秩序,同時亦提高本地刺客的職業技能。
116 Masons' Guild
石匠行會
guild_masons_guild 0 city city 2 2000
72
construction_cost_bonus_stone bonus 20
happiness_bonus bonus 1
A Masons' Guild house reduces the cost of stone buildings, and improves happiness.
石匠行會能夠削減石製建築修建成本,並可以提高城邑居民快樂程度。
117 Master Masons' Guild
石匠大師行會
guild_masons_guild 1 city large_city 3 4000
60
construction_cost_bonus_stone bonus 30
happiness_bonus bonus 1 faction_capability construction_cost_bonus_stone bonus 20
A Master Masons' Guild house notably reduces the cost of stone buildings, and improves happiness.
石匠大師行會能夠明顯削減石製建築修建成本,並可以提高城邑居民快樂程度。
118 Masons' Guild Headquarters
石匠行會總部
guild_masons_guild 2 city huge_city 4 6000
60
construction_cost_bonus_stone bonus 40
happiness_bonus bonus 2 faction_capability construction_cost_bonus_stone bonus 30
The Masons' Guild Headquarters greatly reduces the cost of stone buildings, and improves happiness considerably.
石匠行會總部能夠顯著削減石製建築修建成本,並可以提高城邑居民快樂程度。
119 Theologians' Guild
初級神學院
guild_theologians_guild 0 city city 2 2000 religion_level bonus 2
A Theologians' Guild house improves the quality of priests created in the region.
初級神學院可以增加城邑中教士數量。
120 Master Theologians' Guild
中級神學院
guild_theologians_guild 1 city large_city 3 4000 religion_level bonus 4
A Master Theologians' Guild improves the quality of priests created in the region.
中級神學院可以增加城邑中教士數量。
121 Theologians' Guild Headquarters
高級神學院
guild_theologians_guild 2 city huge_city 4 6000 religion_level bonus 6
The Theologians' Guild Headquarters improves the quality of priests created in the region.
高級神學院可以增加城邑中教士數量。
122 Merchants' Guild
商業行會
guild_merchants_guild 0 city city 2 2000
32
trade_base_income_bonus bonus 1
A Merchants' Guild house improves both the trade income, and the quality of merchants created in the region.
商業行會提高城邑貿易收入和城邑中商人的職業技能。
123 Master Merchants' Guild
商業大師行會
guild_merchants_guild 1 city large_city 3 4000
32
trade_base_income_bonus bonus 2
A Master Merchants' Guild improves both the trade income, and the quality of merchants created in the region.
商業大師行會提高城邑貿易收入和城邑中商人的職業技能。
124 Merchants' Guild Headquarters
商業行會總部
guild_merchants_guild 2 city huge_city 4 6000
32
trade_base_income_bonus bonus 3
The Merchants' Guild Headquarters improves both the trade income, and the quality of merchants created in the region.
商業行會總部提高城邑貿易收入和城邑中商人的職業技能。
125 Alchemists' Guild
煉金行會
guild_alchemists_guild 0 city city 2 2000 weapon_missile_gunpowder 1
weapon_artillery_gunpowder 1
weapon_naval_gunpowder 1
happiness_bonus bonus -1
law_bonus bonus -1
population_loyalty_bonus bonus -1
An Alchemists' Guild house improves the experience level of gunpowder units trained in the same settlement.
煉金行會提高城邑中火藥部隊的作戰經驗。
126 Master Alchemists' Guild
煉金大師行會
guild_alchemists_guild 1 city large_city 3 4000 weapon_missile_gunpowder 2
weapon_artillery_gunpowder 2
weapon_naval_gunpowder 2
happiness_bonus bonus -2
law_bonus bonus -2
population_loyalty_bonus bonus -2 faction_capability gun_bonus 1
An Alchemists' Guild house notably improves the experience level of gunpowder units trained in the same settlement.
煉金大師行會明顯提高城邑中火藥部隊的作戰經驗。
127 Alchemists' Guild Headquarters
煉金行會總部
guild_alchemists_guild 2 city huge_city 4 6000 weapon_missile_gunpowder 3
weapon_artillery_gunpowder 3
weapon_naval_gunpowder 3
happiness_bonus bonus -2
law_bonus bonus -2
population_loyalty_bonus bonus -2 faction_capability gun_bonus 2
The Alchemists' Guild Headquarters greatly improves the experience level of gunpowder units trained in the same settlement.
煉金行會總部顯著提高城邑中火藥部隊的作戰經驗。
128 Thieves' Guild
盜賊行會
guild_thiefs_guild 0 city city 2 2000
A Thieves' Guild house improves the quality of spies hired in the same settlement.
盜賊行會提高城邑中間諜的職業技能。
129 Master Thieves' Guild
盜賊大師行會
guild_thiefs_guild 1 city large_city 3 4000
A Master Thieves' Guild improves the quality of spies hired in the same settlement.
盜賊大師行會提高城邑中間諜的職業技能。
130 Thieves' Guild Headquarters
盜賊行會總部
guild_thiefs_guild 2 city huge_city 4 6000
The Thieves' Guild Headquarters improves the quality of spies hired in the same settlement.
盜賊行會總部提高城邑中間諜的職業技能。
131 Explorers' Guild
探險行會
guild_explorers_guild 0 city city 2 2000 road_level 2
An Explorers' Guild house slightly increases the movement speed of those trained in the same settlement.
探險行會能夠提高城邑中軍隊的行軍效率。
132 Master Explorers' Guild
探險大師行會
guild_explorers_guild 1 city large_city 3 4000 road_level 2
trade_base_income_bonus bonus 1
A Master Explorers' Guild house increases the movement speed of those trained in the same settlement.
探險大師行會能夠提高城邑中軍隊的行軍效率。
133 Explorers' Guild Headquarters
探險行會總部
guild_explorers_guild 2 city huge_city 4 6000 road_level 2
trade_base_income_bonus bonus 2
The Explorers' Guild Headquarters increases the movement speed of those trained here notably, and opens a lucrative trade route to India.
探險行會總部能夠提高城邑中軍隊的行軍效率,並能開闢與印度之間的貿易通商。
134 Swordsmiths' Guild
鍛冶行會
guild_swordsmiths_guild 0 large_town 2 2000 weapon_melee_blade 1
A Swordsmiths' Guild house allows trained melee units to upgrade their weaponry by retraining in the same settlement.
鍛冶行會能夠令城邑中近戰步兵部隊武器更為精良。
135 Master Swordsmiths' Guild
鍛冶大師行會
guild_swordsmiths_guild 1 city 3 4000 weapon_melee_blade 2 faction_capability heavy_cavalry_bonus bonus 1
A Master Swordsmiths' Guild allows trained melee units to upgrade their weaponry by retraining, and also improves the standard of locally recruited cavalry.
鍛冶大師行會能夠令城邑中近戰步兵部隊武器更為精良,以及提高騎兵部隊的作戰能力。
136 Swordsmiths' Guild Headquarters
鍛冶行會總部
guild_swordsmiths_guild 2 large_city 4 6000 weapon_melee_blade 3 faction_capability heavy_cavalry_bonus bonus 1
The Swordsmiths' Guild Headquarters allows trained melee units to upgrade their weaponry by retraining, and also improves the standard of locally recruited cavalry.
鍛冶行會總部能夠令城邑中近戰步兵部隊武器更為精良,以及提高騎兵部隊的作戰能力。
137 Templars' Minor Chapter House
聖殿騎士分部
guild_templars_chapter_house 0 large_town 2 2000
60
trade_base_income_bonus bonus 1
law_bonus bonus 1
A Templars' Minor Chapter House allows the recruitment of Templar knights.
聖殿騎士分部能夠招募聖殿騎士。
138 Templars' Major Chapter House
聖殿騎士分團
guild_templars_chapter_house 1 city 3 4000
60
32
60
trade_base_income_bonus bonus 2
law_bonus bonus 2
A Templars' Major Chapter House allows the recruitment of experienced Templar knights.
聖殿騎士分團能夠招募資深聖殿騎士。
139 Templars' Headquarters
聖殿騎士總團
guild_templars_chapter_house 2 large_city 4 8000
60
32
60
trade_base_income_bonus bonus 4
law_bonus bonus 4
The Templars' Headquarters allows the recruitment of veteran Templar knights.
聖殿騎士總團能夠招募資深聖殿騎士。
140 St Johns' Minor Chapter House
醫院騎士分部
guild_st_johns_chapter_house 0 large_town 2 2000
60
60
population_health_bonus bonus 2
A St. Johns' Minor Chapter House allows the recruitment of Hospitaller knights.
醫院騎士分部能夠招募醫院騎士。
141 St Johns' Major Chapter House
醫院騎士分團
guild_st_johns_chapter_house 1 city 3 4000
60
60
32
population_health_bonus bonus 4
A St. Johns' Major Chapter House allows the recruitment of experienced Hospitaller knights.
醫院騎士分團能夠招募資深醫院騎士。
142 St Johns' Headquarters
醫院騎士總團
guild_st_johns_chapter_house 2 large_city 4 8000
60
60
32
population_health_bonus bonus 8
The St. Johns' Headquarters allows the recruitment of veteran Hospitaller knights.
醫院騎士總團能夠招募資深醫院騎士。
143 Horse Breeders' Guild
牧馬行會
guild_horse_breeders_guild 0 large_town 2 2000 cavalry_bonus 1
A Horse Breeders' Guild improves the quality of cavalry units recruited in the region.
牧馬行會能夠提高城邑中騎兵部隊作戰能力。
144 Master Horse Breeders' Guild
牧馬大師行會
guild_horse_breeders_guild 1 city 3 4000 cavalry_bonus 1 faction_capability cavalry_bonus 1
A Master Horse Breeders' Guild notably improves the quality of cavalry units recruited in the region.
牧馬大師行會能夠明顯提高城邑中騎兵部隊作戰能力。
145 Horse Breeders' Guild Headquarters
牧馬行會總部
guild_horse_breeders_guild 2 large_city 4 6000 cavalry_bonus 1 faction_capability cavalry_bonus 2
The Horse Breeders' Guild Headquarters greatly improves the quality of cavalry units recruited in the region.
牧馬行會總部能夠顯著提高城邑中騎兵部隊作戰能力。
146 Slave Market slave_market 0 city large_town 4 4000 trade_base_income_bonus bonus 6
happiness_bonus bonus -2
law_bonus bonus -2
Slave Market considerably improves the trade but also affects the happiness of the common folk decreasing it noteably. It requires slave resource in province to work.
147 Forging Shop forging_shop 0 city large_town 4 4000 trade_base_income_bonus bonus 3
trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_mines 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_mines 1
weapon_melee_blade 1
Forging Shop provides the basic melee weapon upgrade and slightly increases the profit from the trade. Local resource of iron or tin provides the material to work.
148 Forging Shop forging_shop_c 0 castle large_town 4 4000 weapon_melee_blade 1
Forging Shop provides the basic melee weapon upgrade. Local resource of iron or tin provides the material to work.
149 Mint Coin mint_coin 0 city city 6 8000 law_bonus bonus -4 faction_capability trade_base_income_bonus bonus 4, trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_mines 1, trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_mines 1
Mint Coin requires gold or silver to function and brings a moderate bonus to the trade in all cities of your empire but also deacreases the law abidience due the corruption.
150 Jeweller's Shop jeweller_shop 0 city city 6 6000 trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_market 1
Jeweller's Shop uses local resource of gold, silver, ivory, or amber to provide an extreme boost to the trade as some people not only travel hundreds of miles to bring jewellery from far away land, but also are obsessed by it.
151 Joiner's Shop joiner_shop 0 city large_town 4 4000 trade_base_income_bonus bonus 2
trade_base_income_bonus bonus -2 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 1 requires event_counter tokus_positive_event_market 1
construction_cost_bonus_wooden bonus 15
recruitment_cost_bonus_naval bonus 1
Working with the local resource of timber Joiner's Shop reduces the costs of the wooden buildings and ships. Also it slightly improves the trade but only during the winter, the peak logging season.
152 Sawmill joiner_shop 1 city city 6 6000 trade_base_income_bonus bonus 4
trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_market 1
construction_cost_bonus_wooden bonus 30
recruitment_cost_bonus_naval bonus 3
Provided with the local resource of timber Sawmill reduces the costs of the wooden buildings and ships even greater than the Joiner's Shop. City sawmill production can be used for the upgrading of missle weapon to the basic level. Also Sawmill moderately improves the trade. But the trade bonus is much higher only during the winter, the peak logging season.
153 Joiner's Shop joiner_shop_c 0 castle large_town 4 3000 construction_cost_bonus_wooden bonus 15
recruitment_cost_bonus_naval bonus 1
weapon_missile_mechanical 1
Working with the local resource of timber Joiner's Shop reduces the costs of the wooden buildings and ships. Also it provides better material for the bows and crossbows.
154 Sawmill joiner_shop_c 1 castle city 6 6000 construction_cost_bonus_wooden bonus 30
recruitment_cost_bonus_naval bonus 3
weapon_missile_mechanical 2
Provided with the local resource of timber Sawmill reduces the costs of the wooden buildings and ships even greater than the Joiner's Shop and gives the capability for longbows and crossbows advanced upgrades.
155 Vineyard winery_guild 0 city 0 0 trade_base_income_bonus bonus 4
trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_agriculture 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_agriculture 1
happiness_bonus bonus 4 requires building_present_min_level taverns inn and not factions { middle_eastern, }
Vineyard gives a slight boost to the trade in region. Its value is greater in summer, the peak grape-harvesting season. If you have an inn in the town common folk also will be glad to take a cup of good wine, sometimes even loosing the measure and health.
156 Winery Guild winery_guild 1 city 0 0 trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_agriculture 1
trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_agriculture 1
happiness_bonus bonus 4 requires building_present_min_level taverns inn and not factions { middle_eastern, }
Winery Guild gives above average boost to the trade in region. Its value is higher in summer, the peak grape-harvesting season. If you have an inn in the town common folk also will be overjoyed tasting their local sorts of wine sometimes becoming heavily addicted.
157 Textile Mill textile_factory 0 city city 4 3000 trade_base_income_bonus bonus 5
trade_base_income_bonus bonus -5 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_market 1
happiness_bonus bonus 2
Textile Mill provides above average impact into the trade of the region, which is even greater if there is local resource of dyes to complete the process of cloth fabrication. Of course the trade is much higher in summer during the linnen harvesting season.
158 Cotton Mill cotton_factory 0 city city 4 4000 trade_base_income_bonus bonus 5
trade_base_income_bonus bonus -5 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_market 1
happiness_bonus bonus 2
Cotton Mill provides above average impact into the trade of the region, which is even greater if there is local resource of dyes to complete the process of cloth fabrication. Of course the trade is much higher in summer during the cotton harvesting season.
159 Silk Mill silk_factory 0 city city 4 6000 trade_base_income_bonus bonus 5
trade_base_income_bonus bonus -5 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_market 1
happiness_bonus bonus 2
Silk Mill provides high impact into the trade of the region, which is even greater if there is local resource of dyes to complete the process of cloth fabrication. Of course the trade is much higher in summer when the silkworms are in active state.
160 Fishers Quarter fishers_quarter 0 city town 4 3000 trade_base_income_bonus bonus 3
trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_harbour 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_harbour 1
population_growth_bonus bonus 2
Fishers Quarter gives a slight bonus to the trade in region as well as improves the health in the province. Due to the storms and bad weather in the winter season its trade bonus is somewhat decreased.
161 Sugar Refinery sugar_refinery 0 city large_town 4 4000 trade_base_income_bonus bonus 3
trade_base_income_bonus bonus -3 requires event_counter tokus_negative_event_agriculture 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_agriculture 1
Sugar Refinery gives the moderate bonus to the trade, which is greater in the warmer summer season, but also are not very low in winter since the sugar plantation are mostly in the warm middle eastern regions. It also gives a slight health bonus to the province.
162 Marble Workshop marble_workshop 0 city city 6 6000 trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_mines 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_mines 1
happiness_bonus bonus 3
Marble Workshop gives high bonus to the trade in region and also increase the happiness due the masterpieces made of it.
163 Wool Farm wool_factory 0 city town 4 3000 trade_base_income_bonus bonus 4
trade_base_income_bonus bonus -4 requires event_counter tokus_negative_event_agriculture 1
trade_base_income_bonus bonus 2 requires event_counter tokus_positive_event_agriculture 1
Wool Farm provides the basic cycle of cloth manufacturing without dyeing or finishing of the woven product. Its trade impact is beyound average but somewhat increases in the winter time, when the mass sheep shearing occurs.
164 Wool Manufactory wool_factory 1 city city 6 6000 trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_agriculture 1
trade_base_income_bonus bonus 4 requires event_counter tokus_positive_event_agriculture 1
Wool Manufactory provides the full cycle of cloth manufacturing including dyeing and finishing of the woven product. Its trade impact is above average and are significantly greater if there is a local resource of dyes. The bonus is somewhat bigger in the winter time, when the mass sheep shearing occurs.
165 Trappers Hut hunters_hut 0 city town 4 3000 trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_agriculture 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_agriculture 1
population_growth_bonus bonus 2
Trappers Hut provides the high bonus to the trade as well as a happiness increase if there are furs resources in region. The bonus is much higher in the winter fur hunting season.
166 Glass Blower glass_blower 0 city large_town 4 5000 trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1
happiness_bonus bonus 2
Glass Blower adds big bonus to the trade of the region and also encorages the peolple happiness with a state of art masterpieces.
167 Saltern saltern 0 city town 4 4000 trade_base_income_bonus bonus 6
trade_base_income_bonus bonus -6 requires event_counter tokus_negative_event_market 1
trade_base_income_bonus bonus 3 requires event_counter tokus_positive_event_market 1
The saltern gives the city high trade bonus based on the level of market city has.
168 Bakery bakery 0 city large_town 4 5000 trade_base_income_bonus bonus 2 requires event_counter kivals_summer 1
trade_base_income_bonus bonus 4 requires event_counter kivals_winter 1
population_growth_bonus bonus 2
happiness_bonus bonus 1
Bakery provides the settlement with a fresh bread slightly increasing the population growth, happiness and trade of the region.
169 Brewery brewery 0 city large_town 4 5000 happiness_bonus bonus 2
population_health_bonus bonus -2 requires building_present_min_level taverns tavern and not factions { middle_eastern, greek
Brewery provides the settlement with fresh beer slightly increasing the happiness and trade of the region.
170 Small Jewish Synagogue
小型猶太會堂
synagogue 0 city 0 0 happiness_bonus bonus -4
law_bonus bonus -4
religion_level bonus 1
population_health_bonus bonus 1
trade_base_income_bonus bonus 1
Small Jewish Synagogue
猶太會堂作用與教堂類似,是猶太社區的主要信仰活動場所。
171 Big Jewish Synagogue
大型猶太會堂
synagogue 1 city 0 0 happiness_bonus bonus -6
law_bonus bonus -6
religion_level bonus 2
population_health_bonus bonus 2
trade_base_income_bonus bonus 2
Big Jewish Synagogue
猶太會堂作用與教堂類似,是猶太社區的主要信仰活動場所。
172 Dominican Hermitage ordo_dominicana 0 city large_town 2 1200 religion_level bonus 5
happiness_bonus bonus -1
law_bonus bonus 1
A Dominican Hermitage converts a moderate percentage of the region to Catholicism and improves happiness.
173 Dominican Monastery ordo_dominicana 1 city city 4 2400
retrain_cost_bonus bonus 2
religion_level bonus 10
agent_limit priest 2
happiness_bonus bonus -2
law_bonus bonus 2
A Dominican Monastery converts a moderate percentage of the region to Catholicism, reduces happiness, improves the law, allows the Priest agent and reduces retrain costs.
174 Dominican Abbey ordo_dominicana 2 city large_city 8 4800
retrain_cost_bonus bonus 3
religion_level bonus 15
agent_limit priest 2
happiness_bonus bonus -3
law_bonus bonus 3
A Dominican Abbey converts a moderate percentage of the region to Catholicism, reduces happiness, improves the law, allows the Priest agent and reduces retrain costs.
175 Franciscan Hermitage ordo_franciscana 0 city large_town 2 1200 religion_level bonus 10
happiness_bonus bonus 1
law_bonus bonus -1
A Franciscan Hermitage converts a moderate percentage of the region to Catholicism and improves happiness but decreases law.
176 Franciscan Monastery ordo_franciscana 1 city city 4 2400
religion_level bonus 15
agent_limit priest 2
happiness_bonus bonus 2
law_bonus bonus -2
A Franciscan Monastery converts a moderate percentage of the region to Catholicism, improves happiness, decreases the law and allows the Priest agent.
177 Franciscan Abbey ordo_franciscana 2 city large_city 8 4800
religion_level bonus 20
agent_limit priest 2
happiness_bonus bonus 3
law_bonus bonus -3
A Franciscan Abbey converts a moderate percentage of the region to Catholicism, improves happiness, decreases the law and allows the Priest agent.
178 Dungeon punishment 0 city large_town 2 1200 happiness_bonus bonus -1
law_bonus bonus 1
Dungeon improves law but decreases happiness.
179 Execution Place punishment 1 city city 4 2400 happiness_bonus bonus -2
law_bonus bonus 2
Execution Place improves law but decreases happiness.
180 Torture Chamber punishment 2 city large_city 8 4800 happiness_bonus bonus -3
law_bonus bonus 3
A Torture Chamber improves law but decreases happiness.
181 Scholarium education 0 city large_town 4 2400 happiness_bonus bonus 1
A scholarium is necessary for the civilian education and offers a happiness bonus.
182 University
大學
education 1 city large_city 6 4800 happiness_bonus bonus 2
A University can upgrade the weapons of any artillery or gunpowder-using unit, as well as offer a superior education to characters created here.
大學內進行各種火藥槍炮的廣泛研究,同時極大提供該城邑居民教育水平。
183 Mercenary Camp mercenary_camp 0 castle town 2 2400
56
32
60
60
60
32
60
72
law_bonus bonus -1
population_loyalty_bonus bonus -1
A Mercenary Camp decreases happiness and loyality. But if new mercenaries arrive from time to time in the camp, a trader will propose them to you.
184 Mercenary merc_quarter mercenary_camp 1 castle large_town 4 4800
32
56
32
56
32
32
60
60
60
72
32
32
60
72
32
56
law_bonus bonus -1
population_loyalty_bonus bonus -2
A Mercenary Quarter decreases happiness and loyality. But if new mercenaries arrive from time to time in the Quarter, a trader will propose them to you.
185 Mercenary Barracks mercenary_camp 2 castle city 6 6400
32
56
32
56
32
32
60
60
60
72
32
32
60
72
32
56
law_bonus bonus -2
population_loyalty_bonus bonus -2
A Mercenary Barracks decreases happiness and loyality. But if new mercenaries arrive from time to time in the Barracks, a trader will propose them to you.
186 Hagia Sophia constantinople3 0 city large_city 12 14400 happiness_bonus bonus 1
law_bonus bonus 1
A Hagia Sophia increases happiness and loyality.
187 Bayt al Hikma baghdad4 0 city large_city 12 14400 happiness_bonus bonus 1
law_bonus bonus 1
trade_base_income_bonus bonus 1
A Bayt al Hikma increases happiness and loyality.
188 Moskovskiy Kreml moscow10 0 city large_city 12 12000 law_bonus bonus 1
religion_level bonus 1
A Moskovskiy Kreml increases happiness and loyality.
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